START YOUR OWN WINNING STREAK
Player Image
SportsBookLogo
Chevrons Texture
7:45 AM

JP - Nagoya - Race 9

Thoroughbred
11 Runners
7f
Unknown
Dirt
6.8K
Horse Stats
#/SilkHorse#/HorsePower RatingHigh SpeedWin %Top 3%Win ProbOdds
1
Stripe Blue silk
1

Stripe Blue

Jockey: Hiroshi Ohara

Trainer: Naomi Tobe

J: Hiroshi Ohara

T: Naomi Tobe

88---2%66/1
2
Red Five silk
2

Red Five

Jockey: Shinichi Maruyama

Trainer: Yoshiyuki Sakaguchi

J: Shinichi Maruyama

T: Yoshiyuki Sakaguchi

70---4%25/1
3
Meiner Meteora silk
3

Meiner Meteora

Jockey: Seigo Tsukamoto

Trainer: Kiyomi Sakoda

J: Seigo Tsukamoto

T: Kiyomi Sakoda

71---4%25/1
4
Blue Ruban silk
4

Blue Ruban

Jockey: Junki Mochizuki

Trainer: Tsuyoshi Kawanishi

J: Junki Mochizuki

T: Tsuyoshi Kawanishi

152---27%11/4
5
Queen's Tsubaki silk
5

Queen's Tsubaki

Jockey: Masaaki Ohata

Trainer: Katsuyuki Imazu

J: Masaaki Ohata

T: Katsuyuki Imazu

115---19%9/2
6
Tagano Nashville silk
6

Tagano Nashville

Jockey: Soichi Kato

Trainer: Kazuo Fujigasaki

J: Soichi Kato

T: Kazuo Fujigasaki

87---4%25/1
7
Techno Lemon silk
7

Techno Lemon

Jockey: Katsuto Maruno

Trainer: Yukio Abe

J: Katsuto Maruno

T: Yukio Abe

142---13%7/1
8
Cosmo Guion silk
8

Cosmo Guion

Jockey: Tsutsui Yusuke

Trainer: Kiyomi Sakoda

J: Tsutsui Yusuke

T: Kiyomi Sakoda

92---1%100/1
9
Win Daybreak silk
9

Win Daybreak

Jockey: Tatsuya Watanabe

Trainer: Yukio Abe

J: Tatsuya Watanabe

T: Yukio Abe

155---37%7/4
10
Fiamma Nera silk
10

Fiamma Nera

Jockey: Hosokawa Satoshi

Trainer: Kiyomi Sakoda

J: Hosokawa Satoshi

T: Kiyomi Sakoda

94---5%20/1
11
Fortia silk
11

Fortia

Jockey: Daimyo Otshata

Trainer: Hiroyuki Imazu

J: Daimyo Otshata

T: Hiroyuki Imazu

124---9%11/1

Horse Racing Basic Terms

Pari-Mutuel

A pool style wagering system, where all money input through betting is divided among those with winning tickets (save for various deductions by the track operators).

Paddock

The area where horses gather before the race to be saddled and paraded for the public.

Also Eligible

A horse that is entered but does not draw into the body of the field due to too many entries, and thus is not permitted to start unless there are enough scratches to shrink the field size.