House Rules for FanDuel Clubhouse
Part A - Introduction
Use and interpretation
The FanDuel Clubhouse Rules and Regulations ("Clubhouse House Rules") are part of the FanDuel Clubhouse Terms & Conditions.
The Clubhouse House Rules apply in relation to the markets offered and contest actions placed on the FanDuel Clubhouse Website and the FanDuel Clubhouse contest actioning Apps.
The Clubhouse House Rules consist of the following:
- This Introduction section (Part A);
- The General Rules (set out in Part B below); and
- The Specific Sports Rules (set out in Part C below - these apply to certain sports).
- The General Rules apply to all contest actions on the aforementioned products unless stated otherwise in the Specific Sports Rules. If there is any inconsistency contest action between the Specific Sports Rules and the General Rules, the Specific Sports Rules shall prevail. The General Rules will apply in respect of any category of contest actions or markets not referred to in the Specific Sports Rules (for example, special contest actions or beach volleyball).
FanDuel Clubhouse reserves the right to amend the Clubhouse House Rules at any time. Any such revision will be binding and effective immediately on the posting out to customers of such rule changes and any contest actions accepted after the rule changes have been posted shall be governed by the new Clubhouse House Rules.
Customer responsibility
FanDuel Clubhouse customers should make themselves aware of all of the Clubhouse House Rules affecting any market on which they wish to place a contest action.
Part B - General Rules
contest action Type Calculations
Calculations for contest action types are as follows:
- Moneyline payoff: The money line is expressed as a 3-digit number. For example, -120 means a player must contest action $120 for every $100 they wish to win, and multiples thereof. Or, +150 means a player will win $150 for every $100 contest action.
- Point spread payoff: The point spread is expressed as a 3-digit number. For example, -110 means a player must contest action $110 for every $100 they wish to win. Or, +225 means a player will win $225 for every $100 contest action.
- Parlay payoff - Odds will be calculated based on the prices of the individual selections.
- Teaser payoff - Odds are derived from a fixed payout chart.
Notification of Odds or Line Changes
The FanDuel Clubhouse will accept contest actions on currently posted terms unless otherwise posted or noted on printed media.FanDuel Clubhouse customers will be notified within the contest action slip if odds for their selection change.
In-Play Contest Actioning
General
- If a market is not scheduled to be turned in-playbut FanDuel Clubhouse fails to suspend the market at the relevant time, then:
- if the event has a scheduled 'off' time, all contest actions matched after that scheduled off time will be void; and
- if the event does not have a scheduled 'off' time, FanDuel Clubhouse will use its reasonable efforts to ascertain the time of the actual 'off' and all contest actions after the time of the 'off' determined by FanDuel Clubhouse will be void.
- FanDuel Clubhouse aims to use its reasonable efforts to suspend in-play markets at the start of and at the end of the event. However, FanDuel Clubhouse does not guarantee that such markets will be suspended at the relevant time.
- FanDuel Clubhouse reserves the right at its absolute discretion to part-suspend or fully suspend outcomes/selections in a market that has been turned in-play.
- FanDuel Clubhouse customers are responsible for managing their in-play contest actions at all times.
- For the purposes of in-play contest actioning, customers should be aware that transmissions described as “live” by some broadcasters may actually be delayed or pre-recorded. The extent of any delay may vary depending on the set-up through which they are receiving pictures or data. Please also be aware that, for operational reasons, contest action requests made in-play may take slightly longer to process.
- If FanDuel Clubhouse accepts a contest action on a market for which the outcome has already been determined, then that contest action shall be deemed void (and no winnings shall be payable in respect of it) regardless of the contest action being a win, lose or push.
- FanDuel cannot guarantee the accuracy or timeliness of live scores, time remaining and the status of games displayed on the FanDuel Clubhouse Website and the FanDuel Clubhouse contest actioning Apps in connection with live contest actioning, which may come from third parties not controlled by FanDuel. We accept no liability for the incorrect display of this information. If you rely on this data to place contest actions, you do so entirely at your own risk.
- If a market is not scheduled to be turned in-playbut FanDuel Clubhouse fails to suspend the market at the relevant time, then:
Results and market settlement
General
- Where the Specific Sports Rules do not specify how and on what basis a market will be settled, markets will be settled on the official result of the relevant governing body regardless of any subsequent disqualification or amendment to the result.
- If no official result of a relevant governing body is available, the result will be determined by FanDuel Clubhouse (acting reasonably) using information from independent sources. In such cases, if any new information comes into the public domain within 48 hours of settlement, then FanDuel Clubhouse shall (acting reasonably) determine either:
- Whether the market should be reinstated or resettled in light of this new information; or
- Whether or not to wait for further information before deciding whether to reinstate or resettle the market. Except where FanDuel Clubhouse has announced that it is waiting for further information, any information that comes into the public domain more than 48 hours after a market has been settled shall not be considered by FanDuel Clubhouse (regardless of whether or not such information may have led to a different result).
- In the event of any uncertainty about any result or potential result, FanDuel Clubhouse reserves the right to suspend settlement of any market for an unlimited period until the uncertainty can be resolved to the reasonable satisfaction of FanDuel Clubhouse. FanDuel Clubhouse reserves the right to void any market if the uncertainty regarding settlement cannot be resolved to FanDuel Clubhouse’s reasonable satisfaction.
- In the event of a withdrawal of a selection after the start of an event due to such selection testing positive for a virus or other disease, all contest actions on that selection shall be void.
- All-In contest actioning - All-In' means that regardless of whether or not a particular competitor or team or member of a team starts or completes the event on which a contest action is placed, all contest actions stand and no refunds will be payable. Clients will be notified if a market is All-In via Blurbs, Market title and/or Selection name.
- In the event a player, team or selection are deemed the winner of a specified Outright market with one winner (e.g. NCAA Men’s Basketball Championship) but were not offered for contest actioning due to state regulations forbidding contest actioning on that player, team or selection then all contest actions placed on that market will be void. This does not include cashed out contest actions, which will be settled at the specified cash out offer received by the customer. For markets with multiple winners (e.g. To Make Final Four), if a non-listed player, team or selection wins, then all contest actions are action.
- Weekly/Daily specials: All relevant games must be played to a natural completion for contest actions to stand. In the event one or more game(s) are postponed and/or have a venue change, all contest actions in the relevant market will be refunded.
- Regarding player markets. Additional to the rules above, all listed players must be active for contest actions to stand. If one or more player(s) listed do not play, all contest actions will be refunded.
Resettlements
- Markets are generally settled shortly after the end of the event in question. FanDuel Clubhouse may settle (or part-settle) some markets before the official result is declared purely as a customer service benefit. However, FanDuel Clubhouse reserves the right to amend the settlement of the market if:
- The official result is different to the result on which FanDuel Clubhouse initially settled the market; or
- If the whole market is eventually voided (e.g. for an abandoned event).
- FanDuel Clubhouse reserves the right to reverse the settlement of a market if a market is settled in error (for example, a human or technical error).
- If FanDuel Clubhouse resettles a market, this may lead to amendments being made to a customer's balance and/or the deduction of funds from a customer’s Account to reflect changes in market settlement.
- FanDuel Clubhouse will settle markets on the basis that it obtains the relevant information once the outcome has been determined. If this information is not obtained, or if there is an obvious error in the information, the settlement of the contest action offer will be based on other public information/ official sources at the reasonable discretion of FanDuel Clubhouse.
- Markets are generally settled shortly after the end of the event in question. FanDuel Clubhouse may settle (or part-settle) some markets before the official result is declared purely as a customer service benefit. However, FanDuel Clubhouse reserves the right to amend the settlement of the market if:
Non Runners
- Unless stated otherwise, sports contest actions are accepted on a “non-runner, no contest action” basis. This means that stakes will be refunded on a player, team or other competitor that is withdrawn prior to the start of an event. If you have placed a contest action on a sporting event run on a “non-runner, no contest action” basis and a player, team or other competitor (on which you did not place your contest action) is withdrawn, suspended or disqualified from that event, we may apply relevant deductions to your winnings (based on the price of the player, team or other competitor that is withdrawn referenced in the table below).
- Where specified, certain markets will be offered on an “all-in compete or not” basis. This means that, if a player, team or other competitor is withdrawn from an event (whether he, she or it pulls out of the event, is suspended or disqualified from it or otherwise) before he, she or it has taken part in the event, then any contest action placed on that player, team or competitor (as applicable) will be deemed a losing contest action.
- If an event is specified as “fixed draw” and a team, player or other competitor is withdrawn, suspended or disqualified from that event, we reserve the right to settle any contest actions on the subsequent prices once the market has been revised without the withdrawn team/player.
- If a player, team or other competitor has taken any part in a sporting event once it has officially started and then fails to complete that event for any reason, any contest action placed on that player, team or other competitor will be deemed live (i.e. contest actions on that player, team or other competitor will not be voided).
Current odds of the withdrawan runner/Deductions in percentage of net gain 1.30 and lower 75% 1.31 to 1.40 70% 1.41 to 1.53 65% 1.54 to 1.62 60% 1.63 to 1.80 55% 1.81 to 1.95 50% 1.96 to 2.20 45% 2.21 to 2.50 40% 2.51 to 2.75 35% 2.76 to 3.25 30% 3.26 to 4.00 25% 4.01 to 5.00 20% 5.01 to 6.50 15% 6.51 to 10.00 10% 10.01 to 15.00 5% 15.01 and higher No deductions made Place contest actioning: Current odds of the withdrawan runner/Deductions in percentage of net gain 1.06 and lower 55% 1.07 to 1.14 45% 1.15 to 1.25 40% 1.26 to 1.52 30% 1.53 to 1.85 25% 1.86 to 2.40 20% 2.41 to 3.15 15% 3.16 to 4.00 10% 4.01 to 5.00 5% 5.01 and higher No deductions made
Unexpected events and other changes
To the extent there is any inconsistency contest action between the general rules contained in this Part B, Section 8 and the Specific Sports Rules applying to a specific event, the following general rules will prevail:
- If an event or events occur beyond the reasonable control of FanDuel Clubhouse such as an epidemic, pandemic, flood, fire, earthquake, element of nature or act of God, act of war, terrorism, riot, rebellion, strike, blockade, labor disruption or other cause, that materially impact any sporting or other event (or a series of events in a season), which is the subject of a contingency or outcome of a market offered by FanDuel Clubhouse, FanDuel Clubhouse may, acting in good faith, exercise its discretion to void, cancel, restrict or otherwise alter or adjust the payout (in whole or in part) of the affected contest action(s) placed on the relevant market (including, without limitation, retrospectively take any of the actions contemplated once a contest action has been placed and before or after it has been resolved). For the avoidance of doubt, “impact” on any sporting or other event includes, without limitation:
- Any reduction in the number of games or matches in a season;
- Any material change in the length of a game or match or when the matches are played;
- A material change to the format or rules of the relevant event(s), series or competitions as determined by the relevant sports body; or
- A change in the location of any match, game or event.
- If an event or events occur beyond the reasonable control of FanDuel Clubhouse such as an epidemic, pandemic, flood, fire, earthquake, element of nature or act of God, act of war, terrorism, riot, rebellion, strike, blockade, labor disruption or other cause, that materially impact any sporting or other event (or a series of events in a season), which is the subject of a contingency or outcome of a market offered by FanDuel Clubhouse, FanDuel Clubhouse may, acting in good faith, exercise its discretion to void, cancel, restrict or otherwise alter or adjust the payout (in whole or in part) of the affected contest action(s) placed on the relevant market (including, without limitation, retrospectively take any of the actions contemplated once a contest action has been placed and before or after it has been resolved). For the avoidance of doubt, “impact” on any sporting or other event includes, without limitation:
Futures Settlement
- Some markets have different rules and these are listed in the Specific Sports Rules. However, where a market has no rules in the Specific Sports Rules in relation to how and on what basis a futures market will be settled the following shall apply.
- Where a season or tournament is unexpectedly shortened all futures markets/contest actions will be settled in accordance with the official ruling of the relevant governing body after the postponement, subject to i. and ii. below, so long as the ruling is made within 90 days after the scheduled completion date:
- unless the outcome has unequivocally been determined prior to the interruption of the season - example Team A were prior to the postponement unable to win more than x regular season games, contest actions on over x games will be settled as a loser and contest actions on under x wins settled as winners;
- Where the competition format has materially changed after the postponement and any outcome that was prior to the postponement possible is no longer made possible due to the format change - example Team B were mathematically able to make playoffs prior to the postponement however a new playoff format announced after the postponement prevented any opportunity to make playoffs, all contest actions on Team B to make and miss playoffs will be void.
- Where a league/ governing body officially suspends a season and rules for recording purposes that all stats are final on the shortened season, futures will be settled in accordance with the official ruling. If deemed completed by the relevant governing body, winners will be settled as so, and remaining selections void unless the outcome has unequivocally been determined prior to the suspension of the season or stated by the relevant governing body:
- Example: 2019/20 NHL Regular season points: Detroit Red Wings Over/Under 74.5 points settled as Under 74.5 as the winning selection. Result fully determined prior to season suspension ( Detroit Red Wings on 39 points prior to suspension. Only 24 points on offer if season was to resume thus result fully determined as Under 74.5).
- Example: 2019/20 NHL Regular season points: Boston Bruins Over/Under 100.5 points. Boston Bruins had recorded 100 points prior to season suspension. Result undetermined if season wasn’t to resume and thus voided.
- Example: 2019/20 Rocket Richard Trophy. Ovechkin/Pastrnak settled as winners and all other selections settled as losers. Both players leading prior to season suspension and ruled as winners and deemed completed as per governing body.
- contest actions on markets that don’t reach completion before the interruption but have already been unconditionally determined will be settled as such. For example, if a team is mathematically eliminated from playoffs prior to the interruption then contest actions on them to miss the playoffs are winners whereas contest actions on them to make the playoffs or win the Championship are losers.
- If the ruling governing body announces within 90 days of the original scheduled completion date, the rescheduling of a tournament or competition all contest actions on the original competition will remain active. At the customer’s request, FanDuel Clubhouse will void contest actions made on the originally scheduled tournament or competition but only before the start of the rescheduled competition. In the event that no official ruling is made postponing the competition or tournament within 90 days of the original scheduled completion date all contest actions will be void.
- Example: Euro 2020 Soccer Tournament was rescheduled to take place in 2021 all contest actions prior to the postponement remained active unless a customer contacted to void the contest action prior to the start of the tournament in 2021.
- Example: There is no announcement from the International Tennis Federation by September 5, 2020 on the rescheduling of the 2020 French Open, all futures contest actions on the French Open 2020 will be void.
Abandonments, Cancellations, Postponements, Forfeits
- Some markets have different rules and these are listed in the Specific Sports Rules. However, where a market has no rules in the Specific Sports Rules in relation to an abandonment, cancellation and/or postponement the following shall apply.
- In relation to any match, fixture, game, individual event, race or similar: If the event is not completed within 48 hours after the scheduled completion date, then all contest actions on markets for this event will be void, except for contest actions on any markets that have been unconditionally determined. All contest actions on an event that is officially deemed a forfeit will be void.
- In relation to any tournament, competition or similar: If the event is not completed within 48 hours following the scheduled completion date of the event, then any markets relating to the event will be settled in accordance with the official ruling of the relevant governing body, providing such a decision is given within 90 days after the scheduled completion date. If no official ruling is announced in this 90 day period, then contest actions on any market relating to this event will be void, except for contest actions on any markets which have been unconditionally determined. If a market is to be voided but has been part-settled as a courtesy to FanDuel Clubhouse customers, then such part-settled contest actions will be reversed and all contest actions on the market will be void.
- If there is no further sporting action in any market that does not contain the selection ‘draw’ or ‘tie’, all contest actions placed after this conclusion of action will be voided. (e.g. If the game ends in a draw and the two selections that are named in the market are “Team A” and “Team B” without a “Draw” or “Tie” selection - the contest action on either Team A or B will be Voided).
- FanDuel Clubhouse will decide (acting reasonably) whether a market relates to a match (or similar) or a tournament (or similar). However, by way of example, the following shall apply:
- Major League Soccer Cup = tournament;
- NFL AFC West = tournament;
- Ryder Cup outright = tournament;
- Golf tournament outright = tournament;
- Tennis Tournament outright = tournament;
- Motor Race (e.g. Indianapolis 500) = match;
- NBA Finals = match;
- NBA Championship = tournament.
Change of venue
- Some markets have different rules and these are listed in the Specific Sports Rules. However, if change of venue is not dealt with in the Specific Sports Rules then the following shall apply:
- For any team sport: if the scheduled venue is changed after a contest action is placed, all contest actions will be void only if the new venue is a home ground of the original away team (or in the case of international matches, only if the venue changes to a venue in a different country).
- For all categories or markets other than team sports: if the scheduled venue is changed after a contest action is placed, all contest actions will stand.
- If there is a change in the type of scheduled surface (e.g. a field hockey match switching from grass to astro-turf) after a contest action is placed, all contest actions will stand.
- Some markets have different rules and these are listed in the Specific Sports Rules. However, if change of venue is not dealt with in the Specific Sports Rules then the following shall apply:
Periods of time
- Some markets have different rules and these are listed in the Specific Sports Rules. However, if not dealt with in the Specific Sports Rules then the following shall apply.
- If the scheduled duration of an event is changed after a contest action is placed but before the start of the event, then all contest actions will be void.
- Some markets refer to the length of time until an occurrence in the event (e.g. time of first goal). If an event happens in stoppage or injury time after any regular time period then it will be deemed to have occurred at the end of the regular time period. For example, if a goal is scored in first half stoppage-time in a soccer match it will be deemed to have occurred on 45 minutes.
- All contest actions apply to the relevant full ‘regular time’ period including stoppage time. Any extra-time and/or penalty shoot-out is not included.
- References within these Rules and Regulations to a particular number of ‘days’ shall mean the end of the day local time after the expiration of the specified number of days. For example, if a rugby match is scheduled for the 1st of December, then the rule that allows the match to be completed within 48 hours after the scheduled completion date (see Paragraph 3 above) would mean that the deadline for completion of that match would be 11:59:59 p.m. on the 4th of December.
To Qualify Markets
- Some sports/markets have different rules and these are listed in the Specific Sports Rules. However, if not dealt with in the Specific Sports Rules then the following shall apply.
- Any 'to qualify' market (e.g. "to reach the final" markets) will be determined by the competitor or team that progresses, whether or not they take part in the next round or event for which they have qualified. Markets will be settled after the qualifying stage and any subsequent disqualification or amendment to the result will not count.
Dead heats
- Unless stated otherwise in the Specific Sports Rules the Dead Heat Rule applies to contest actions on a market where there are more winners than expected.
- If a “dead-heat” contest action between two selections is declared on any event, half the stake is applied to the selection at full odds and the other half is lost. If more than two “dead-heats” are declared, the stake is proportioned accordingly.
- If not otherwise stated as a push settlement, in the event of a tie, where no 'draw' option was offered by FanDuel on such outcome, contest actions will be paid at face value of the ticket (total payout figure including the initial stake) divided by the number of competitors tied for that placing. The stake is proportioned according to the number of competitors tied for that placing.
- For example, $100 placed on Tiger Woods @ +200 to finish top 10. If Tiger ties with four other competitors for 10th position your contest action will be calculated by dividing your $100 stake five times as per Rules. Calculation: $20*+200 = $60.
Errors
- FanDuel Clubhouse makes every effort to ensure that it does not make any errors when accepting contest actions. However, if as a result of technical or system problems or human error, a contest action is accepted that is at odds (which includes handicap provisions or similar) and/or is on terms that are either:
- materially different from those available in the general contest actioning market at the time the contest action was made; or
- clearly incorrect given the chance of the event occurring at the time the contest action was made including, in either case, because the contest action was placed after the start of an event, because the market was not displaying or reflecting in-play status, or because of any other reason, then the FanDuel Clubhouse reserves the right to either (i) correct any obvious errors by settling winning contest actions at the ‘correct price,’ as reasonably determined by FanDuel Clubhouse, or (ii) void any contest action placed where such errors have occurred.
- If FanDuel Clubhouse accepts a contest action on a market for which the outcome has already been determined, then that contest action shall be deemed void (and no winnings shall be payable in respect of it).
- If FanDuel Clubhouse accepts a contest action on a market where the incorrect teams are listed and/or listed in the incorrect order (i.e. Home Team listed as Away) FanDuel Clubhouse reserves the right to void such contest actions, regardless of the outcome of the event.
- FanDuel Clubhouse makes every effort to ensure that it does not make any errors when accepting contest actions. However, if as a result of technical or system problems or human error, a contest action is accepted that is at odds (which includes handicap provisions or similar) and/or is on terms that are either:
Duplicate Events
- In the event that odds for the same exact game are displayed on the FanDuel Clubhouse more than once (regardless of whether the markets are related and/or displayed odds are different), FanDuel Clubhouse reserves the right to cancel any correlated parlay contest actions placed on both/multiple events, regardless of whether the markets and/or displayed odds are different.
- Single contest actions placed individually on the above markets will be settled in accordance with official resul
Parlays
- A parlay contest action consists of a number of legs. A leg is defined as one or more chosen selections in any individual event market.
- FanDuel Clubhouse reserves the right in its sole discretion not to accept certain parlay contest actions or to scale back stakes.
- All parlay contest actions placed are subject to the Clubhouse Rules that apply to each individual sport that relates to any leg of any parlay contest action.
- If any selection in any leg is a non-runner or otherwise void under the Clubhouse Rules (e.g. an abandoned match) then all contest actions on that individual leg will be void and the parlay contest action shall be adjusted accordingly. For example a treble including one void leg will become a double. If that voided leg means that an individual contest action within a parlay becomes a single contest action, then this single contest action will stand. Same Game Parlays (SGP’s) will be settled in the same manner. If a selection within the contest action is voided, the contest action odds will be re-calculated using the remaining legs.
- Odds Boosts that include parlay contest actions are subject to the Odds Boost settlement rules set forth in Section 21 below.
- Parlay contest actions combining different selections within the same event are not accepted when there are related contingencies (i.e. where the outcome of one event is likely to affect the odds on the outcome of another event). The rejection of related contingency contest actions may happen automatically at the contest action placement stage. However, if such a contest action is taken in error, FanDuel Clubhouse may settle the individual contest action combinations which include two or more of the related contingency selections, as single contest actions.
- Round Robin contest actions cannot include selections from the same event. If selections from the same event are incorrectly contest actioned upon in a round robin – FanDuel Clubhouse may settle the contest action as if only one of the selections from the event was included.
Teasers
- In the event of one teaser leg resulting in a push or void, the following settlement will take place:
- Two Team Teaser: the entire teaser is voided and the contest action will be refunded.
- Any other Teaser: the teaser has action and the teaser payout will be recalculated removing the voided or push legs.
- In the event of one teaser leg resulting in a push or void, the following settlement will take place:
Cash Out
- Cash Out is a feature which is offered on various singles and multiples FanDuel Clubhouse contest actions. Cash Out allows you to amend your original contest action and lock in a profit or a loss by settling your contest action (or a portion of your contest action) early, without having to wait for the event to finish.
- If you make a Cash Out request, you will be notified whether or not your request has been successful. Your request to Cash Out is not guaranteed to be accepted and may be unsuccessful if, for example, the market suspends or the odds move before your request has been processed.
- If your Cash Out request is successful, a ‘success’ message will be shown and your contest action (or the relevant portion of your contest action) will be settled immediately and any winnings returned to your account equal to the amount shown on the Cash Out button. Note that this includes the original stake (or portion of your stake) and the total amount returned to your account will be the amount shown on the Cash Out button. For a full Cash Out, the contest action is settled and any subsequent events will have no impact on the amount returned to your account. For a partial Cash Out, part of your contest action is settled and any subsequent events will only impact on the portion of your contest action which you have not Cashed Out.
- If your Cash Out request is unsuccessful, a message will be shown which gives the reason why and a new Cash Out offer may be offered to you.
- Cash Out requests made in-play may take longer to process because of the in-play contest action delay.
- Cash Out is not currently available on all FanDuel Clubhouse markets - a Cash Out icon will be displayed for the markets that support Cash Out. See the Help page for more details on when Cash Out may not be available. FanDuel Clubhouse will not be liable for any losses that may arise from the cash out feature being unavailable for any reason.
- Using Cash Out may mean you will opt out of and no longer be eligible for a particular promotion. See the terms and conditions of the promotion for further details.
- FanDuel Clubhouse reserves the right to reverse the settlement of a Cash Out if the contest action or a market is settled in error (for example, a human or technical error). If FanDuel Clubhouse resettles a contest action, this may lead to amendments being made to a customer's balance to reflect changes in contest action settlement. If an incorrect Cash Out offer is presented to a customer and then accepted due to a technical fault, FanDuel Clubhouse reserves the right to resettle the contest action using the correct Cash Out offer.
- FanDuel Clubhouse reserves the right to suspend or disable the Cash Out feature at any time.
Odds Boost
- Any contest actions for which we offer Odds Boosts will be settled on the basis of normal time and injury time (i.e. excluding any extra time, penalties or similar) unless otherwise specified in the relevant contest action or contest action rules
- Unless otherwise stated, contest actions for which Odds Boosts are offered will be governed by FanDuel Clubhouse’s usual settlement rules.
- We reserve the right to void any contest action with an Odds Boost if: (i) the enhanced price was intended to apply to pre-match contest actions only and (ii) we erroneously accepted the contest action, at its enhanced price, after the relevant event started.
- For Odds Boost parlays, if any selection in any leg is a non-runner or otherwise void under the Clubhouse House Rules then the entire Odds Boost contest action will be void regardless of the outcome of other selections in the parlay.
- In the event of a clear and obvious wording or pricing error for an Odds Boost, we will (in accordance with our usual settlement rules) aim to settle the contest action at the price at which we intended to offer, and/or pursuant to the wording which was clearly intended to relate to, the relevant contest action
- We reserve the right to withdraw any Odds Boosts and edit the respective odds on the enhanced price.
- Unless stated in the Odds Boost, the contest actions refer to the next official event that the listed team/participant(s) are scheduled to participate in.
- Markets can tend to fluctuate in price quite often which can sometimes lead to the Odds Boost price not representing any enhanced value in comparison to its original markets.
Miscellaneous
- FanDuel Clubhouse reserves the right in its sole discretion not to accept certain Clubhouse contest actions, or to scale back the stakes (on a per user or aggregate basis).
- All references to time periods in the Clubhouse Rules relate to the time zone in which the event takes place. For example, a reference to the start time of a football game, relates to the local kick-off time.
- All information supplied by FanDuel Clubhouse is done so in good faith. However, FanDuel Clubhouse cannot accept liability for any errors or omissions in respect of any information, such as the posting of prices, runners, times, scores, results or general statistics.
- Any results or scores of which you may be advised by a FanDuel Clubhouse employee or agent (for example during contest actioning in-play) are provided for guidance purposes only.
- Customers are responsible for ensuring that they satisfy themselves that the selection on which they place a contest action is their intended selection. For example, in the case of a competitor bearing the same name as another individual not competing in the relevant event, the onus is on the customer to ensure that they know which competitor is being referred to in the relevant market and to ensure that they are placing their contest action on their chosen competitor.
- Please be aware that if you place related or corresponding contest actions on a combination of FanDuel Clubhouse’s platforms (and/ or the contest actioning products of other third parties), it is possible for contest actions on one product to be voided in accordance with FanDuel Clubhouse’s terms and conditions, while contest actions on another product may stand. You should note that FanDuel Clubhouse will have no liability to you in the event that one or more of your contest actions on FanDuel Clubhouse’s products are amended or voided in accordance with FanDuel Clubhouse’s terms and conditions, even if your other related contest actions stand (and even if you have specifically relied on contest actions you have placed on one product in order to place related contest actions on another product).
- FanDuel Clubhouse may, in its sole and absolute discretion, decide to suspend contest actioning on a market at any time (even if such suspension is earlier than anticipated by the Clubhouse Rules). In the interests of maintaining integrity and fairness in the markets, FanDuel Clubhouse may also void certain contest actions in a market or void a whole market in its entirety.
- FanDuel Clubhouse promotions are available at the discretion of FanDuel Clubhouse and FanDuel Clubhouse reserves the right to restrict the availability of a promotion to any person at its absolute discretion.
- FanDuel Clubhouse reserves the right, at our discretion, to perform any and all reasonable investigations on customers for the purpose of verifying information about customers such as source of funds, background history, and creditworthiness.
Part C - Specific Sports Rules
American Football
General Rules
- At least ten minutes of official time must elapse in the fourth quarter for contest actions to have action.
- If a game starts and then is suspended prior to the above time and is not completed within 24 hours, all contest actions that are not unequivocally determined will be voided.
- Overtime counts for all markets unless stated otherwise.
- Abandoned or postponed games are void unless played within 48 hours. In the event of a change of venue, all contest actions will be void. All contest actions on a game that is officially deemed a forfeit will be void.
- All settlements are based on results and statistics provided by the relevant league’s governing body.
- We reserve the right to suspend any or all contest actioning on a game at any time without notice.
- Point Spread (Handicap) contest actioning: In Point Spread (Handicap) & Total contest actioning, where the index (value) of the market is a whole number, contest actions are void and will be refunded where the score lands on that number.
- All Outright markets include playoffs where applicable.
- For settlement purposes, the team listed second in the event name is always considered the Home Team. Example: Team A v Team B or Team A @ Team B - Team B is the Home Team.
College Football and CFL Specific Rules
- For player prop markets, the player must play at least one snap for proposition contest actions to stand.
- For touchdown scorer market, contest actioning is all-in whether the player takes the field or not.
- Markets that are revised at half time for the second half of that game include overtime.
- In the event of a tie in the CFL, all money line contest actions will be refunded.
Overview of Specific Markets
- Live contest actioning:
- Prices quoted are for the whole game inclusive of any overtime played.
- As the markets are in-running, we reserve the right to close the market at any time.
- When scores are displayed in running, every effort is made to ensure the accuracy of the score and game time; however, no liability is accepted for incorrect information displayed
- Proposition contest actions:
- In the event of an abandoned game, all stakes are returned, unless a result is already determined through the course of play that has taken place.
- For player prop markets, only when a player does not play a snap in that game are the selections voided. All other contest actions will stand.
- First Completion/Rush Attempt/Reception - If the specified player does not record a completion/rush/reception then contest actions on that market will be void.
- Longest Completion/Rush/Reception - If the specified player does not record a completion/rush attempt/reception then the “under” selection will be deemed the winner for settlement purposes.
- Futures/Season Prop contest actions:
- contest actions will be settled based on official results provided by the league. For contest actions to stand, the number of games deemed to be officially resulted must equal the number of games scheduled when the season begins, unless the outcome has already been unequivocally determined. Any forfeited game that is considered an official result will count towards season long contest actions.
- For season long player prop contest actions and player award contest actions, the nominated player must be involved in at least one snap during the regular season game for contest actions to have action.
- For the purposes of regular season win total markets, games that result in ties are to be treated as losses.
- NFL Draft:
- The official draft list on nfl.com is used for settlement purposes.
- For “over/under draft position” markets, undrafted players are assigned the draft position that comes after the last drafted player.
- For over/under draft position markets under means the player is chosen with a pick that is less than the designated number and over would be after that designated number, for example a market of ‘Player A over/under draft position 3.5’, if Player A is picked with the second pick of the Draft than under contest actions would win and over contest actions lose.
- EDGE is classified as defensive lineman for settlement purposes.
- Notre Dame is classified as independent and not belonging to any conference for settlement purposes.
- Quarter and half markets:
- For contest actions based on the specific quarters or halves, the entire period of play must be played unless the result is already determined, except second half markets which do include overtime if played.
- The fourth quarter does not include overtime.
- Point Spread (Handicap) contest actioning:
- Overtime counts for match handicap contest actioning.
- Overtime does not count on fourth quarter specific markets.
- In the event of a tie, stakes are refunded. In the event of a tie after overtime, all money line contest actions will be refunded. Any event that has already been determined will be settled accordingly. For example, if a game finishes 28-28, total points will be settled at 56.
- For quarter and half contest actioning, the entire period must be played for contest actions to stand.
- Match contest actioning:
- Overtime counts. In the event of a tie following overtime, all stakes are refunded.
- Weekly/Daily player specials:
- e.g. Weekly Specials, Redzone Specials, Live Parlays, First Touchdown Scorer across 1pm Games, Super Bowl Specials.
- Player needs to play a snap in the game for contest actions to stand.
- All Specials markets will be settled based on results from the league’s governing body.
- Total points:
- Overtime counts for all total match / team total and prop points markets.
- Overtime does not count for total points on fourth quarter specific markets.
- In the event of total points being exactly the nominated line, all stakes are refunded unless a price for the exact amount is quoted.
- For quarter and half contest actioning, the entire period must be played for contest actions to stand.
- First offensive play yard line:
- The result is determined by where the first offensive play from scrimmage takes place.
- In the event of the kick off being returned for a touchdown, contest actions stand for the first offensive play following the subsequent kick off.
- In the event of a turnover, the result is determined on where the first offensive play takes place with respect to the receiving team’s yard line.
- Next Drive Result:
- “Other” includes turnovers, defensive touchdowns and safeties.
- If the clock runs out, the winning contest action is “Other”.
- First Play Attempt of Drive:
- Settled based on results from the league’s governing body.
- contest actions will be void if there is neither a pass or rush attempt. Sacks are considered a rush attempt.
- Ball Cross 50 Yard Line on Drive:
- Settled based on results from the league’s governing body.
- Punts and Field Goal Attempts do not count.
- Player to Catch Pass:
- Receptions as determined by the league’s governing body.
- All contest actions action regardless of if the player takes the field during the drive.
- Player to Record a Sack:
- Settled based on results from the league’s governing body.
- Half sacks count as “Yes”.
- Correct Score:
- The final score of the game or specified period. Quarter and half markets are settled as per our standard settlement practices.
- First turnover and first team to commit a turnover:
- For grading purposes, only an interception or a fumble counts.
- A punt or 'turnover on downs' does not qualify as a turnover for settlement purposes.
- In the event of an abandoned game, stakes are returned unless a turnover has already taken place.
- First offensive play:
- In the event of a false start penalty on the first offensive play, contest actions stand for the next offensive play that takes place without a false start penalty.
- First team/last team to score and touchdown scorer markets:
- In the event of an abandoned game, contest actions stand on scores that have taken place already (and overtime counts for these markets).
- Touchdown scorers are offered with the option of others on request. Markets are considered All-In.
- Only when a player does not play a snap in that game are the selections voided.
- For touchdown scorer markets, the winning selection is the player who possesses the ball in the endzone. For example - on a pass TD play, the receiver in the endzone is graded as the winner, not the QB.
- For settlement purposes, "Team Defense" selections do not include Special Teams.
- Live contest actioning:
Athletics
- Where there is a presentation ceremony, markets will be settled on the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result. Should markets be settled prior to the official presentation ceremony, FanDuel Clubhouse reserves the right to resettle markets in accordance with the presentation ceremony.
- If there is no presentation ceremony, outcomes will be determined in accordance with the official result of the relevant governing body, regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result).
- If a track or field event is abandoned, cancelled or postponed and not completed within 7 days of the scheduled completion date, all contest actions will be void except for those on markets which have been unconditionally determined.
- Overall winner markets relate to the winner of the overall event and not for individual qualifiers or heats. As 'Any Other Athlete' is NOT quoted, non-featured athletes will be added to this market on request. Once 'Any Other Athlete' is listed, no further athletes will be added.
Australian Rules
- Payouts will be based on the official declared result. Regular season Home and Away matches are settled at 'Normal Time' with no extra time played. In the event of a 'draw' where no draw option is offered the Clubhouse will apply the 'dead heat rule' and all contest actions will be paid at half face value of the ticket. For any Finals matches or any other Competition which includes extra time, markets will be settled on the completion of extra time, unless the draw is offered in the market.
- Where the draw option is offered, the contest action is decided on the result at the end of normal time (i.e. extra time - an extension of normal time is not included.) For Margin contest actioning, the Draw option is always offered, although in other contest actioning options where the draw option is not offered, The Dead Heat Rule applies. In Quarter by Quarter markets for the purposes of contest actioning the 'Draw at the end of any Quarter' market is one competitor only. Tricontest actions are settled as any team under in the case of a draw when no extra time is played.
- Where a match is postponed from its original scheduled date, if the game is played within 48 hours of its original time, all contest actions will stand. Otherwise, contest actions will be void.
- If a game starts but is abandoned and not completed within 24 hours, the following rules will apply. Markets will be settled on the official result if one is determined by the AFL. In the case where no official result is declared, contest actions unequivocally determined will be settled accordingly, while all other contest actions will be void
- If the venue of a match is changed from the one advertised, all contest actions on the match will still have action (provided the match is not also postponed by more than 48 hours)
- For match winners and goal kicking options, statistics used by the AFL website (www.afl.com.au) will be the statistics used for payout purposes. For 1st Goal Scorer (Game/1st Quarter only), if the selected player is not in the starting 22 all contest actions on that selection will be refunded. For contest actions on first goalscorer of the match, goal doesn't need to be scored in 1st quarter. For quarter first goal scorer markets, if no goal in that quarter then contest actions refunded.
- Premiership/Minor Premiership/Make Grand Final: All In contest actioning. Any team which has points deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes. Any loss of Awards/Premierships after the completion of the Grand Final will be deemed null and void and all contest actions will stand.
- Top 4/Top 8: For contest actioning purposes any team which has points deducted due to breaches of rules and regulations will be deemed a starter for resulting purpose i.e. All In Any decision made by the AFL regarding penalties is final.
- Least Wins (Wooden Spoon): is paid on the team which has the least wins for the season. A draw is considered as half a win. In the event of more than one team having the same number of wins the position will be determined by the worst % as per official AFL Ladder. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only
- Miss 4/Miss 8: For contest actioning purposes any team which has points deducted due to breaches of rules and regulations will be deemed a starter. If at the time a breach is announced, the loss of points means only one outcome can occur (i.e., Miss the 8 must occur) then all contest actions on that competitor are void and monies refunded. All decisions made by the AFL regarding penalties are final.
Baseball
General Rules
- These rules apply to Major League, all levels of Minor League, NCAA and World Baseball. World Baseball is defined as a league which is governed outside of the United States.
- All contest actions are graded based on the official results published by the relevant league’s governing body (e.g. Major League Baseball).
- If a game does not start on the officially scheduled day (local time), as published by the governing body, due to a rain delay or other deferral, all contest actions shall be void. If a game that has started is suspended, due to a rain delay or other deferral, and resumes within 36 hours of the originally scheduled start time (local time), then all contest actions will stand. If a game starts, is then suspended, and resumes more than 36 hours after the originally scheduled start time (local time), all existing contest actions will be void unless they have been determined prior to the game’s suspension.
- If a game is halted and scheduled to resume more than 36 hours after the original scheduled start time (local time), all contest actions shall be void unless they have been determined prior to the game’s suspension.
- In the event of a shortened game, results are official after (and, unless otherwise stated, contest actions shall be settled subject to the completion of) 5 innings of play, or 4.5 innings should the home team be leading at the commencement of the bottom of the 5th innings (the “4.5 Innings Rule”). Once the visiting team has made 15 outs, should a game be called early and the home team is leading, the results of the game will be determined by the score at the time the game is called. Should a game be called early while it is tied or amid an inning in which the visiting team has taken the lead, the game becomes a “suspended game” and is handled according to the rules surrounding suspended games.
- Unless otherwise specified, results will only be official after
- For the purposes of live contest actioning, the 8.5 Innings Rule shall automatically apply unless stated otherwise - e.g., in the section below entitled “Overview of Specific Baseball Markets” (which shall take precedence over this section). If a game is shortened due to a rain delay or other deferral, live contest actioning markets which have been determined will stand (irrespective of the 8.5 Innings Rule or whether an official league result has been confirmed).
- Extra innings, where applicable, count for settlement purposes.
- In the case of a suspended playoff/post-season game, all contest actions will stand until the game is completed within 90 days of suspension.
- Should a mercy rule be applied, for settlement purposes, markets (for both pre-match and live contest actioning) will be settled according to the result as determined by the application of the mercy rule. For baseball games scheduled to be 7 innings, normal baseball rules will apply with all markets settled as per the official result published by the relevant league’s governing body and in accordance with the below listed rules:
- Money Line contest actions will be settled as per the “4.5 Innings Rule”;
- contest actions on markets that are unequivocally determined will stand (example: contest actions on 1st inning total runs scored will remain settled as determined if the game gets called in the 3rd inning);
- All other markets (including but not limited to Run Line and Total Runs) will be void if not already unequivocally determined, unless a minimum of 7 innings are played, or 6.5 innings should the home team be leading at the commencement of the bottom of the 7th inning.
- The above listed rules will govern settlement of all scheduled 7 inning games, including any that are shortened after first pitch.
Action vs. Listed Pitchers
- When contest actioning on baseball Money Lines, you may choose to apply one of the following methods to each contest action:
- Action: All Money Line contest actions are defaulted to “Action” meaning all contest actions struck will stand if a pitcher change occurs. contest actions will be honored at the odds at contest action placement and settled as normal.
- One Specified Pitcher (Home Listed/Away Listed): A contest action on or against one Listed Pitcher, regardless of the other Listed Pitcher. If the Listed Pitcher does not start, the contest action is “No Action” and will be refunded.
- Both Specified Pitchers: A contest action in which both Listed Pitchers must start the game. If both starting pitchers are not the ones listed on the contest actioning ticket, the contest action will be deemed “No Action” and refunded.
- All other game markets are considered “Action” and contest actions will remain open regardless of any personnel change.
- Listed Pitchers are not relevant to World Baseball markets and contest actions on such markets will stand regardless of whether any Listed Pitchers do in fact start. Should a game end in a tie, Money Line contest actions will be graded as a push with all other markets settled as per the result.
Player Props
- For all MLB player markets, contest actions will be void as per below (unless explicitly stated in market specific rules):
- Pitcher Markets: If the listed pitcher does not start the game.
- Batter Markets (Hits, Runs, etc.): if the listed player does not record a plate appearance.
- To Hit a Home Run & Home Run / Game Winner Parlay: Listed players must record at least 1 plate appearance for contest actions to stand. If listed players do not record a plate appearance, contest actions on that player will be void. Listed pitchers have no bearing on this market.
- Result of Plate Appearance: Listed players must record the relevant plate appearance for contest actions to stand. If listed players do not record a plate appearance, contest actions on that player will be void. If a player is substituted out of the game contest action between plate appearances, contest actions on plate appearances that have already occurred will stand. However, contest actions on future plate appearance markets will be voided. For settlement purposes, hit by pitches (HBPs) will be settled as Walk/HBP. A fielder’s choice, catcher’s interference, or reach on error will all be ruled as an “other outcome.” A pitch must be thrown in the plate appearance for contest actions to be action. If no pitch is thrown in the plate appearance (i.e., the pitching team elects to intentionally walk the batter before any pitches are thrown) contest actions on the market will be void. This shall not however impact other markets which are impacted by the result (i.e., the intentional walk results in an RBI for the batter).
- To Hit First Home Run: Listed position players must record at least one plate appearance for contest actions to stand. If listed players do not record a plate appearance, contest actions on that player will be void. If a non-listed player is ruled the winner, contest actions on listed qualified players are action. All contest actions will be voided if no Home Runs are hit in the game.
- To Hit Next Home Run: Listed position players must record at least one plate appearance for contest actions to stand. If listed players do not record a plate appearance, contest actions on that player will be void. Once a player has recorded a plate appearance, contest actions made on that player for all subsequent indices (Player to Hit 3rd Home Run, 4th Home Run, etc.) will stand regardless of the number of plate appearances that player ultimately records in the game. In the event there is no “Next Home Run”, all contest actions placed on that index will be void. Example: contest actions placed on “Player to hit 4th Home Run” market will be void in a game where only 3 Home Runs are hit.
- Player to Record a Hit Markets: Listed players must record at least one plate appearance for contest actions to stand. If listed players do not record a plate appearance, contest actions on that player will be void. Once a player has recorded a plate appearance, contest actions on all subsequent hits markets (2+ hits, 3+ hits, etc.) will stand regardless of the number of plate appearances that player ultimately records in the game.
- To Record Total Bases: Total Bases are recorded through hits. They do not include walks, HBPs, reach on errors, or fielder's choices.
- Player Total Strikeouts: Listed Pitcher must start for contest actions to stand. If the opposing Listed Pitcher does not start, then contest actions will still stand.
- Player Performance Parlays: For pitchers, the listed pitcher must start for contest actions to stand. contest actions will stand regardless of a change in status to the opposing listed pitcher. For batters, the listed player must record at least 1 plate appearance for contest actions to stand. If listed players do not record a plate appearance, contest actions on that player will be void. A change to the status of either listed pitcher will have no bearing on the settlement of any batter-specific player parlay.
- Result of First Pitch: Settled based on the first pitch thrown in the listed half inning. A change to the status of either listed pitcher, or to either line-up, will have no bearing on the settlement of this market. For settlement purposes, a reach on error, catcher’s interference, or a foul ball that results in an out will be ruled as an “other outcome.” Batted balls that result in the plate appearance ending (ex. hits/outs) will not be regarded as strikes for the purposes of settlement. If a pitcher or batter violation results in an automatic ball or strike to begin the at-bat, the market will be settled based off the outcome of the violation (e.g. if a pitcher violation results in an automatic ball to start the at-bat, ‘Ball’ will be settled as the winning selection).
- Method of First Hit: Settled based on the method by which the first hit of the game (for either team) occurs. A change to the status of either listed pitcher will have no bearing on the settlement of this market. If a listed batter is not in the starting line-up, contest actions on that batter will be void.
- Pitch Velocity: Pitch velocity markets will be settled according to official results as published by MLB's Statcast.
- Batted Ball Exit Velocity: Batted ball exit velocity markets will be settled according to official results as published by MLB's Statcast.
- Distance of Home Run: Distance of home run markets will be settled according to official results as published by MLB's Statcast.
Futures Markets + Other Specials
- Regular Season Win Totals: A team must play at least 98% of games originally scheduled (as of Opening Day of the regular season) for contest actions to stand, unless the outcome has previously been unequivocally determined. For example, in a shortened 60 game season, at least 59 games must be played for contest actions to stand (unless previously unequivocally determined). In a 162 game season, 159 games must be played for contest actions to stand (unless previously unequivocally determined).
- Regular Season Specials: All other regular season specials, unless otherwise stated, will be settled should teams play at least 50% of regular season games originally scheduled (as of Opening Day of the regular season). Dead-heat rules apply if multiple players tie for the league lead. In the event that less than 50% of regular season games are played (as scheduled on Opening Day of the regular season), all regular season specials contest actions (unless otherwise stated) will be void regardless of if they have been determined or not. Where a specified player is listed under a market pertaining to a certain league/team, he will be deemed a player in that league/team for the purpose of the result regardless of any inter-league/team trade which may occur.
- Daily Strikeout Specials: For head-to-head strikeout matchups, both listed pitchers must start the game for contest actions on the matchup to stand. If the two listed pitchers record the same number of strikeouts, contest actions on the matchup will be voided. For daily specials about which listed pitcher will record the most strikeouts on a given day, contest actions on any listed pitcher that does not start will be voided, and dead-heat rules will apply if multiple starting pitchers tie for the daily lead.
- Regular Season Series Winner: Games must be played within the originally scheduled series dates to be counted towards series settlement. Series contest actions will be void if affected by postponed/rescheduled games that take place after the originally scheduled series end date unless the outcome has been unequivocally determined prior to the interruption of the series. For series’ scheduled to be an even number of games (e.g. a four game series), either two-way contest actioning or three-way contest actioning (with “Series Tied” as a third possible selection) may be available. If two-way contest actioning is available, contest actions on that market will be void if the teams split the series. If three-way contest actioning is available, contest actions on the “Series Tied” option will be ruled as winners if the teams split the series.
- Playoff Series Specials: Dead-heat rules apply if multiple players tie for lead. Applies to outright markets such as “Player to Record Most Hits”, “Player to Record Most Home Runs” etc.
- Live Specials: An official no-hit game occurs when a pitcher (or pitchers) allows no hits during the entire course of a game, which consists of at least nine innings (minimum 27 outs) thrown by the pitcher(s). For a perfect game, the pitcher(s) must comply with all requirements of the no-hitter, but also not allow any baserunners to reach via walk, HBP, uncaught third strikes, catcher’s or fielder’s interference, or fielding errors. No-hitters and perfect games will be settled regardless of the number of pitchers used by the relevant team. For live pitcher specials, all contest actions will stand if the listed pitcher starts the game. For live batter specials, all contest actions will stand if the listed player records at least one plate appearance in the game.
- World Series, League and Division Winners markets will all be settled in accordance with the official MLB ruling regardless of season length.
- Division Exact Finishing Order: Ties contest action between playoff-qualifying teams will be determined in accordance with MLB Playoff tiebreaker rules. For ties contest action between non-playoff qualifying teams, the ties will be broken in the following order: (1) head-to-head record, (2) intra-division record, (3) overall run differential.
- All outright markets include playoffs where applicable.
- Home Run Derby:
- All contest actions are graded based on the official results published by mlb.com.
- contest actions relating to home run distances will be resulted according to the figures provided by MLB’s Statcast.
- Player Match contest actions: If two contestants are eliminated in the same stage of the competition, contest actions on which player will advance further will be void.
- MLB Draft:
- The official draft results on mlb.com will be used for settlement purposes.
- For “over/under draft position” markets, undrafted players are assigned the draft position that comes after the last drafted player.
- For over/under draft position markets under means the player is chosen with a pick that is less than the designated number and over would be after that designated number, for example a market of ‘Player A over/under draft position 3.5’, if Player A is picked with the second pick of the draft than under contest actions would win and over contest actions lose.
Overview of Specific Major League Baseball Markets
- Please note that all below rulings are specific to MLB games scheduled to be 9 innings in length. For rules relating to games scheduled to be 7 innings in length, please reference the section above entitled, “General Rules.”
- Money Line: Money Line markets will be settled as per the 4.5 Innings Rule.
- Run Line Markets: Settled as per the 8.5 Innings Rule.
- Total Runs Markets: Settled as per the 8.5 Innings Rule except for when a result has already been unequivocally determined.
- Double Result: Settled based on the score at the end of the 5th inning plus the final score as per the 8.5 Innings rule.
- Tri-contest action Markets: Settled as per the 8.5 Innings Rule.
- Odd/Even Markets: Settled as per the 8.5 Innings Rule. In the event a result of zero is arrived at, that shall be considered an even number for settlement purposes.
- Winning Margin Markets: Settled as per the 8.5 Innings Rule.
- Team to Score First Markets: Settled on the first run of the game (irrespective of whether or not a full game, or a certain number of innings, have been completed). When packaged in a parlay, the 8.5 Innings Rule applies. Includes extra innings.
- Team to Score Last Markets: Settled as per the 8.5 Innings Rule. Includes extra innings.
- Highest Scoring Half of Game: Inclusive of extra innings, settled as per the 8.5 Innings Rule. For the purposes of this rule, the first “half” of a game shall be deemed to be the first 5 innings and the second “half” shall be deemed to be all other innings which take place during the game (including additional innings). For example, if 11 innings are played, the first “half” of the game shall be deemed to be the first 5 innings and the second “half” of the game shall be deemed to be the last 6 innings.
- Highest Scoring Inning: Settled as per the 8.5 Innings Rule. Dead heat rules apply in the event of a tie. Should the highest scoring inning occur in extra innings, innings 1-9 will be considered losers.
- Inning of First / Last Score: Settled as per the 8.5 Innings Rule (unless, in the case of the first score, the result has already been unequivocally determined). Should the first or last score occur in an extra inning, innings 1-9 will be considered losers.
- Inning / Half Inning Markets: The relevant inning or half inning of the game must be fully completed for contest actions to stand (unless, in the case of a total runs market, the result has already been unequivocally determined).
- Innings Correct Score: Settled based only on runs scored in that specific inning. For example, if entering the 5th Inning, “Team A” leads “Team B” 3-2 and both teams fail to score a run in the 5th inning, “0-0” would be correctly settled as the winning selection.
- 3 / 5 / 7 Inning Markets: The specified number of innings must be completed for contest actions to stand (unless the home team holds the lead and the bottom of the inning would not change the result for team specific markets).
- 1st Half Markets: Settled following the completion of 5 Innings. The 4.5 Innings Rule applies for shortened games where the results of markets have already been fully determined. If a game has extra innings, 1st Half Markets will be settled off the 1st 5 innings result.
- Lead After / Race To Markets: Settled based on the score at the end of the specified period or once the required number of runs have been scored (as applicable).
- Team Most Hits Markets: Settled as per the 8.5 Innings Rule. In the case of specific Inning / half Inning markets, the stated period must have been completed for contest actions to stand unless the result has already been unequivocally determined. 2+ Hits in the First Inning: “Yes” will be settled as the winning selection should the two teams combine to record 2 or more hits in the first inning of play.
- For settlement purposes, the team listed second in the event name is considered to be the home team (even if the game takes place at a neutral venue). Example: “Team A v Team B” or “Team A at Team B”, Team B is the home team.
Basketball
Sport Rules - NBA, NCAA and WNBA Basketball
- contest action settlement is based solely on results and statistics provided by the relevant league's governing body (www.nba.com, www.ncaa.com, http://www.wnba.com) and their official data supplier.
- For settlement purposes, the team listed second in the event name is considered the Home Team, even if the game takes place at a neutral venue. Example: “Team A v Team B” or “Team A @ Team B” - Team B is the Home Team.
- Should play be suspended in any NBA game and subsequently not fully completed (48 minutes played) within 24 hours of the original scheduled start time, all contest actions will be void unless the outcome of a specific market/selection has already been pre-determined.
- Should play be suspended in any Men’s or Women’s NCAA game and subsequently not fully completed (40 minutes played) within 24 hours of the original scheduled start time, all contest actions will be void unless the outcome of a specific market/selection has already been pre-determined.
- In the event that a game does not begin on the scheduled start date and is postponed (using time-zone of the original scheduled venue), all contest actions will be void.
- Should a game’s scheduled venue be changed, all contest actions placed prior to the notification of the change will be void.
- The void rule applies for all markets where a draw/tie price is not offered.
- Overtime counts for all markets unless otherwise stated.
- All outright markets, unless otherwise stated, include playoffs. Any official governing organization tie-breaks where applicable are included in settlement.
- Where a season or tournament is unexpectedly shortened all futures markets/contest actions will be settled in accordance with the official ruling of the relevant governing body so long as the ruling is made within 90 days after the scheduled completion date; or unless the outcome has unequivocally been determined prior to the interruption of the season.
Overview of Specific Markets - NBA, NCAA and WNBA Basketball
- Quarter/Half Markets: The entire period of play must be completed for contest actions to stand.
- Quarter Markets: Resulted on score for relevant quarter - overtime does not count.
- Second Half Markets: Resulted on score for second half, inclusive of overtime.
- Double Result (Halftime/Fulltime): Resulted on score at half time and full time.
- Home team/Away team total points: Resulted on score at the end of the game, inclusive of overtime.
- ‘Race To x’ Markets: Resulted on the team to achieve the specified total in the specified period first. A ‘neither’ selection is offered.
- Highest Scoring Half: For settlement purposes, the second half is inclusive of overtime.
- Series Markets: A series must come to a natural conclusion for contest actions to stand.
- Last point market: is settled on last point in regulation time.
- Margin Markets: Resulted on final score, inclusive of overtime.
- Tri-contest action Markets: Resulted on final score, inclusive of overtime.
- Regular Season Wins (NBA): For contest actions to be action, teams must complete 80 scheduled regular season games. Should a team not complete the required number of games, all contest actions on regular season win markets will be void, unless the result is already pre-determined, prior to an interruption or shortening of the season.
- Regular Season Wins (NCAA): A team must play at least 90% of originally scheduled games for contest actions to stand, unless the outcome has previously been unequivocally determined. Pre-season, exhibition, and post-season games (including conference and post-season tournaments) do not count towards a team's regular season win total.
- Conference Regular Season Winner (NCAA): If an unquoted selection wins, all contest actions will be void. If multiple teams are deemed co-regular season champions, contest actions will be settled based on the team who is awarded the top conference seed.
- Conference Regular Season Exact Finishing Order (NCAA): If teams are tied in the regular season standings, contest actions will be settled based on conference tournament seeding.
- Team Match contest actions: Resulted on team with the most season wins or which has advanced furthest for tournament/playoff team match contest actions.
- Stage of Elimination (NCAA): For the tournament-winning team, all contest actions will be void.
- Team to Advance Furthest (NCAA)- Match contest actions: If both teams are eliminated in the same round, contest actions on the market will be void. Tournament Head-to-Head Wins (NCAA): If both selections accrue the same number of wins, contest actions on the market will be void.
- Team to Go Undefeated (NCAA): Unless otherwise stated, this refers to the entire regular season and all post-season play.
- Team Seeding (NCAA): For over/under markets on team seeding, under refers to a seed that is less than the designated number and over refers to a seed greater than that designated number. For example, for a market of “Team A’s tournament seed over/under 3.5”, if Team A receives a 2 seed, then under contest actions would win and over contest actions lose.
- Team to Make the NCAA Tournament: Teams must be included in the final 64-team field to be deemed winners. For settlement purposes, participation in the First Four play-in games is not considered qualification for the tournament.
- Wire to Wire: These markets are offered for a given team to be leading a game at the end of each quarter of that game. Provided the selected team leads at the end of each quarter, the relevant contest action will be successful even if, during any such quarter, the selected team temporarily ceases to lead the scoring. ‘Any Other Selection’ will be deemed the winner if either team does not lead the game after each quarter.
- To Make/Miss the Playoffs (NBA): Settled on the teams that make the final top 8 in each Conference, after the conclusion of any play-in games or tiebreakers. If the number of teams that make the postseason changes during the season, contest actions will be void.
- To Make the Play-In Tournament (NBA): Settled on the teams that have the 7th through 10th highest winning percentages in each conference and take part in the NBA’s official Play-In Tournament. Should the playoff format be changed during the season, all contest actions will be void.
- Most Regular Season Wins/Losses (NBA): For contest actions to be action, all teams must complete 80 scheduled regular season games. Should a team not complete the required number of games, all contest actions on regular season win markets will be void. In the case two or more teams tie, dead heat rules apply.
- Draft Props: The official NBA Draft website will be used for settlement purposes (a player’s position, school, height, etc.).
- Draft Position: For over/under type markets, if a player is undrafted, the “Over” will be deemed the winner.
- Number X Overall Pick: contest actions will be settled according to the official draft position as the pick is made, irrespective of any trades made following the announcement of the pick.
- 2 or More 3 Point FGs Made in the First 3 Minutes (“3x2”): All markers referring to a set time period (such as “First 3 minutes”) will be settled according to the official nba.com/ncaa.com play-by-play data to determine the timing of any relevant events or recorded statistics.
- Player Award Markets: All contest actions are action unless the award is not assigned to any individual. Dead Heat Rules Apply.
- NCAA Player Futures (e.g. John R. Wooden Award Winner, Tournament Most Outstanding Player): All contest actions are action.
- Correct Score: The final score of the game or specified period. All contest actions are action.
Player Props - NBA, NCAA and WNBA Basketball
- First Basket Markets: Resulted on the first score of the game, inclusive of free throws, as per official NBA/NCAA box score. Should a player listed not start the game, all contest actions on the player selected will be void (otherwise contest actioning is all-in). In the event of a tie at the end of the first quarter, First Basket / First Quarter Double contest actions are resulted as a loss.
- The First Team Basket: Scorer will be resulted on the first scorer from each team; Should a player listed not start the game, all contest actions on the player selected will be void (otherwise contest actioning is all-in).
- Player Performance Markets: All contest actions stand once a player takes the court, irrespective of game time played. All totals are inclusive of overtime. Should a player not take any part, all contest actions will be void.
- Player Performance Markets offered in-play/during half time: contest actions on this market refer to the quoted statistic recorded by a named player for the whole game (including overtime). If a player doesn’t see any game time, then all contest actions on that player will be void.
- Player Match contest actions: contest actions on this market refer to the quoted statistic recorded by a named player by the end of a match (including overtime). If one of the players doesn’t see any game time, then all contest actions on that market will be void.
- Method of First Basket: All Rules relating to “First Basket Markets” apply. The market will be settled according to the official nba.com/ncaa.com play by play description.
- Game Props: Player most points/rebounds/assists/etc.: contest actions placed on this market will be settled on the player who makes the most of the relevant quoted statistic. In case two or more players tie, dead heat rules apply. Should a player listed not take part in the game, all contest actions on the player selected will be void. Otherwise, all contest actions are action. contest actions are All-In, meaning should a player not listed in the market make the most of the relevant quoted statistic, then all contest actions shall be settled as a loss.
- Daily Props: Player most points/rebounds/assists/etc.: contest actions placed on this market will be settled on the player who makes the most of the relevant quoted statistic. In case two or more players tie, dead heat rules apply. All games scheduled for that date must be completed for contest actions to stand. Should a player listed not take part in the game, all contest actions on the player selected will be void otherwise all contest actions are action. contest actions will be settled on the basis of listed players only.
- Daily Team Props: Highest/Lowest Scoring Team or Game: All games scheduled for that date must be completed for contest actions to stand. In case two or more teams tie, dead heat rules apply.
- Playoff Series Props: Player most points/rebounds/assists/etc., player match contest actions and player props: A series must come to a natural conclusion for contest actions to stand. Overtime counts for settlement purposes. In case two or more players tie, dead heat rules apply. A Player listed must take part in at least one game in the series for contest actions to be action. If a player does not take the court during at least one game, all contest actions on the player selected will be void (and in the case of a 2-player matchcontest action, all contest actions on the market will be void).
- Regular Season Props (NBA): Player most points/rebounds/assists/etc. or highest points/rebounds/assists/etc. average: contest actions placed on this market will be settled on the player who makes the most of the relevant quoted statistic at the end of the competition excluding playoffs, unless otherwise stated. In case two or more players tie, dead heat rules apply. For NBA regular season league leaders, a player must play 70% of their team’s games (58 in 82-game season) as per NBA rules to win. contest actions are All-In.
Sport Rules - Euro/Other Basketball
- The rules in this section (and sections 5.4, 5.5 and 5.6) apply to FIBA tournaments, European, Australian, Central American, South American, African, Asian Basketball Competitions, as well as The Basketball Tournament, Big3 Basketball & any other basketball.
- contest actions will be settled according to the result declared by the relevant governing body at the end of the match (including any overtime played). In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, contest actions will be settled based on our own statistics.
- Should play be suspended in any game and subsequently not fully completed (to the extent of the governing competition rules) within 24 hours of the original scheduled start time, all contest actions will be void unless the outcome of a specific market or selection has already been pre-determined.
- Should a match be abandoned, all markets will be voided unless the outcome has been unequivocally decided.
- In the event that a game does not begin on the scheduled start date and is postponed (using time-zone of the original scheduled venue) all contest actions will be void unless the game is played within 48 hours.
- In the event that a match finishes in a tie and overtime isn’t played, Match contest actioning and Normal Time Match contest actioning (2 way) will be settled as void. Will there be Overtime markets will be settled as Yes.
- In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.
- All outright markets, unless otherwise stated, include playoffs and any official governing organization tie-breaks where applicable.
Overview of Specific Markets - Euro/Other Basketball
- Match contest actioning, total points, point spread (handicap) contest actioning & odd/even: Resulted on score at the end of the game, inclusive of overtime.
- Quarter/Half Markets: The entire period/half of play must be completed for contest actions to stand.
- Quarter Markets: Resulted on score for relevant quarter - overtime does not count.
- Second Half Markets: Resulted on score for second half - overtime does not count.
- Highest Scoring Markets: Should two or more quarters/halves result in the same high score, Dead Heat Rules will be applied. Overtime does not count.
- Will there be overtime?: Market will be settled as yes if, at the end of regular time, the match finishes in a draw, regardless of whether or not overtime is played.
- Double Result (Halftime/Fulltime): Resulted on score at half time and full time, (exclusive of overtime).
- Home team/Away team total points: Resulted on score at the end of the game, inclusive of overtime.
- Race To x’ Markets: Resulted on the team to achieve the specified total in the specified period first. A ‘neither’ selection is offered. Overtime doesn’t count for these markets.
- Highest Scoring Half: For settlement purposes, the second half is inclusive of overtime.
- Series Markets: A series must come to a natural conclusion for contest actions to stand.
- Last point market: Is settled on last point at the end of the game, inclusive of overtime.
Player Props - Euro/Other Basketball
- First Basket Markets: Resulted on the first score of the game, inclusive of free throws, as per official box score provided by the relevant leagues governing body. Should a player listed not start the game, all contest actions on the player selected will be void (otherwise contest actioning is all-in). In the event of a tie at the end of the first quarter, First Basket / First Quarter Double contest actions are resulted as a loss.
- The First Team Basket: Scorer will be resulted on the first scorer from each team; should a player listed not start the game, all contest actions on the player selected will be void (otherwise contest actioning is all-in). contest actions will result by the play by play information provided from the relevant leagues governing body.
- Player Performance Markets: All contest actions stand once a player takes the court, irrespective of game time played. All totals are inclusive of overtime. If one of the players doesn’t see any game time, then all contest actions on that market will be void.
- Player Performance Markets offered in-play/during half time: contest actions on this market refer to the quoted statistic recorded by a named player for the whole match (including overtime). If a player doesn’t see any game time, then all contest actions on that player will be void.
- Player Match contest actions: contest actions on this market refer to the quoted statistic recorded by a named player by the end of a match (including overtime). If one of the players doesn’t see any game time, then all contest actions on that market will be void.
- Player index rating markets: contest actions will be settled according to the result declared by the relevant governing body at the end of the match (including any overtime played). http://www.euroleague.net/, http://www.fiba.com/, http://www.fibaeurope.com/, http://www.acb.com/. If one of the players doesn’t see any game time, then all contest actions on that market will be void.
- Team: Player most points/rebounds/assists: contest actions placed on this market will be settled on the player who makes the most of the relevant quoted statistic. In case two or more players tie dead heat rules apply.
- Competition: Player most points/rebounds/assists: contest actions placed on this market will be settled on the player who makes the most of the relevant quoted statistic at the end of the competition excluding playoffs, unless otherwise stated. In case two or more players tie dead heat rules apply. Rule 4 deduction won’t apply.
- Series Points, Rebounds, Assists, Steals and Blocks match contest action: A series must come to a natural conclusion for contest actions to stand. Overtime counts for settlement purposes. In case two or more players tie, dead heat rules apply.
Boxing and Mixed Martial Arts
Boxing
- General Boxing Rules:
- Results will be based on the official result at ringside with the exception of a technical draw (the rules for which are set out in the “Technical Decision / Draw” section below).
- Results are not official for contest actioning purposes until verified by officials at the fighting venue. If for some reason official verification does not occur at the fighting venue, then (and only then) will reference will be made to www.boxrec.com for settlement purposes. Should an official or unofficial sanctioning body overturn a fight decision based on an appeal, suspension, lawsuit, drug testing result or any other fighter sanction, this will not be recognized for contest actioning purposes.
- Should a contest be postponed, contest actions will stand if the rescheduled event occurs within 48 hours. Otherwise, all contest actions in relation to the contest will be void.
- In the event of a 'no contest' being declared, all contest actions will be made void, with the exception of selections where the outcome has already been unequivocally determined.
- Should there be a substitution for one of the boxers, contest actions on the original contest will be void, except in a tournament based competition where the equivalent of a Tattersalls Rule 4 deduction may apply (see Prize Fighter below)
- Should there be a change in the manner in which a contest is advertised (e.g. a contest changes from a title fight to a non-title fight) contest actions will stand.
- Match contest actioning markets where no draw selection is offered will be made void if the match ends in a draw.
- In fights where the scheduled number of rounds changes, all contest actions will stand unless the result would be automatically determined by the change in the number of rounds (in which case, such contest actions will be voided). For example, if a fight gets changed from a 12 to a 10 round fight, contest actions on rounds 11 and 12 will be void.
- All fights timed for December 31st are potential unconfirmed fights, if the fight doesn't take place by this date then all contest actions will be void.
- Round contest actioning:
- Where a boxer fails to answer the bell for the next round, his opponent shall be deemed to have won the contest in the previous round.
- Subject to the following rule, should, for any reason, the scheduled number of rounds be changed before the commencement of the contest, all round by round contest actions will stand.
- Notwithstanding the above rule, should, for any reason, the scheduled number of rounds be decreased before the commencement of the contest, all round by round contest actions on the dropped rounds will be void. contest actions on all the remaining rounds will stand.
- Where a contest finishes before the completion of the scheduled number of rounds and, for any reason, the winner is decided by the judges' scorecards (technical decision/technical draw) then all round contest actions will be deemed losers.
- If the contest goes to the scorecards, then all round contest actions will be deemed losers.
- Where a contest finishes before the scheduled number of rounds due to an accidental injury and the winner is not determined by the judges’ scorecards, all contest actions will be void.
- For “Total Rounds” settlement purposes, 1 minute and 30 seconds will represent half a round. For example, for a contest action on “Over 10.5 rounds” to be a winner, the fight must last beyond 1 minute and 30 seconds in round 11. If the number of rounds for a fight is changed after this market has been set then all contest actions on this market will be void.
- For “Will the Fight Go the Distance” (or similarly titled) markets, should the scheduled number of rounds change, this market will be made void. In the event of a technical decision, for settlement purposes, the fight will have been deemed NOT to have gone the distance (i.e. the scheduled number of rounds).
- Method of victory:
- A knockout (KO) occurs when the boxer does not stand up after a ten count. Technical knockouts (TKO) occur when a boxer is knocked down three times within the same round and the fight is stopped or where the referee steps in to stop the fight when it is decided that a fighter cannot safely continue. If a fighter fails to answer a bell for the next round then this will also be deemed a TKO. For contest actioning purposes, KO/TKO options also include disqualification and retirement.
- Technical Decision/Draw:
- If a fight is scheduled for more than four rounds and, after four rounds, an accidental foul occurs which causes an injury (further to which the referee stops the fight), the fight will be deemed to have resulted in a technical decision in favor of the boxer who is ahead on the scorecards at the time the fight is stopped (and all markets on the fight will stand).
- If the accidental injury / technical decision occurs during the first 4 rounds, all contest actions will be made void UNLESS the result of the relevant market has already been unequivocally determined or if the judges’ scorecards are used to determine an official winner at ringside.
- If an intentional foul causes an injury and the injury results in the fight being stopped in a later round: (i) the injured boxer will be deemed to have won by technical decision if he is ahead on the scorecards and (ii) the fight will result in a 'technical draw' if the injured boxer is behind or even on the score cards (and, for settlement purposes, the result of the fight will be deemed to be a draw).
- For contest actioning purposes, contest actioning on rounds or a group of rounds is for a fighter to win by KO, TKO, disqualification or due to the other fighter retiring during that round or group of rounds. In the event of a technical decision before the end of the fight, all round contest actions will be deemed to be losers.
- To Score a Knockdown:
- For settlement purposes, a knockdown is defined as a fighter being KO'd or receiving a mandatory eight count (anything deemed a slip by the referee will not count).
- Prizefighter Rules:
- Match contest actions will be settled on the result announced in the ring. If any result is announced incorrectly at ringside but is subsequently corrected then contest actions will be settled based on the corrected winner.
- Outright contest actions will be settled based on the winning boxer who lifts the trophy. If a substitute is introduced during the tournament, all outright contest actions will stand and an outright price will be quoted for the new boxer. All outright contest actions on boxers who withdraw during the tournament due to injury or cuts (having fought on the card) will be deemed to be losing contest actions.
- Outright contest actions will be void on any named boxer who does not start the tournament. This rule does not apply to the reserve fighters.
- “Either reserve” (or similar) may be listed as a selection for any Prizefighter tournaments. These selections are priced on a compete or not basis and, accordingly, all contest actions on these selections will stand whether or not a reserve fighter competes.
- The equivalent of a Tattersall’s rule 4 deduction may be applied to any outright contest action where a named fighter is withdrawn before the start of the tournament (and an additional contender added).
- General Boxing Rules:
Mixed Martial Arts
- General
- Unless otherwise stated below, contest actions will be settled on the official result announced in the octagon. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
- Should a contest be postponed, contest actions will stand if the rescheduled event occurs within 48 hours. Otherwise, all contest actions in relation to the contest will be void.
- Stakes may be refunded before the original contest if requested. In the event of a 'no contest' being declared, all contest actions will be made void.
- Should there be a substitution for one of the fighters, contest actions on the original contest will be void.
- If a fight is changed from 3 rounds to 5 rounds or from 5 rounds to 3 rounds, Match contest actioning contest actions will stand but all other markets will be voided.
- All fights timed for December 31st are potential unconfirmed fights, and if the fight doesn't take place by this date then all contest actions will be void.
- Unless otherwise specified, a Decision victory does not count towards a winning selection on contest actions including ‘Round 3’ (3 Round Fight) or ‘Round 5’ (5 Round Fight).
- In relation to UFC, markets based on a given fighter or the fight to achieve a certain statistic, including but not limited to: (i) a given fighter to achieve a certain number of significant strikes, (ii) a given fighter to achieve a certain number of submission attempts (iii) a given fighter to achieve a certain number of knockdowns/takedowns; all contest actions will be settled based upon data from UFCstats.com.
- Moneyline:
- Prices are offered for each fighter to win the fight and, in the event of a draw, all contest actions will be void and stakes returned (for these purposes, draws will include fights which end in a 'majority draw').
- Method of victory:
- For the purposes of this market, a KO may include the following:
- referee stoppage while either fighter is, or both fighters are, standing;
- referee stoppage while either fighter is, or both fighters are, on the canvas;
- stoppage by doctor;
- stoppage by a fighter’s corner/team; and
- a fighter retires due to injury.
- For the purposes of this market, a submission may include the following:
- referee stoppage due to tap-out;
- referee stoppage due to technical submission; and
- a fighter’s verbal submission (including a verbal submission which is made due to strikes).
- For the purposes of this market, a win by points includes unanimous decision, technical decision, majority decision and split decision
- For the purposes of this market “Draw” includes majority Draw
- In the event of a disqualification or a ‘no contest’ being declared on the night, this market will be void, regardless of any amendments to the result thereafter.
- For exact method of victory markets: you are contest actioning on which fighter and the exact way the fighter will win. (e.g., Fighter A to Win by TKO/KO via Kick, Fighter A to Win by Submission via Rear Naked Choke). This will be settled according to UFCstats.com, this will not be settled based off what the announcer says in the Octagon.
- For the purposes of this market, a KO may include the following:
- Round contest actioning / Total Rounds:
- If a fighter withdraws in the period contest action between rounds, the fight will be deemed to have ended in the previous round for the purpose of “Round contest actioning” settlement.
- For “Total Rounds” settlement purposes, 2 minutes and 30 seconds will represent half a round (if the round lasts for 5 minutes). For example, for a contest action on “Over 1.5 rounds” to be a winner, the fight must last beyond 2 minutes and 30 seconds in round 2. If the number of rounds in a fight is changed after “Total Rounds” markets have been set, then all contest actions on these markets will be void.
- Should the scheduled number of rounds be changed before the fight, all “Round contest actioning“ contest actions will be made void.
- Fight of the Night / Submission of the Night / Performance of the Night:
- Dead Heat rules will apply if three or more of the named fighters are awarded Performance of the Night or if two or more of the named fights are awarded Fight of the Night.
- Quickest Fight of the Night:
- This market is settled on the official times which are made available on www.ufc.com and the winner shall be settled according to whichever fight finishes in the least amount of time.
- Our dead heat rules apply if two fights finish after the same amount of time.
- Points Handicap:
- Any fighter who wins before the fight goes its scheduled distance is declared the winner. If the fight goes to a decision, then the cumulative scores of all the judges will be used to determine the winner. If the fight is declared a ‘no contest’, this market will be void.
- Round & Method Combo:
- The winning selection will be determined based on the round in which the fight ends and the method of victory. contest actions on this market will be deemed losing contest actions if the fight ends in a decision.
- Fight to Start Round “X”:
- Referee must signal the start of the specified round in order for winning settlement of ‘Yes’ selection.
- Will the fight go the distance?
- Market is settled on whether or not all scheduled rounds in the fight will be completed. If the fight is stopped before the end of the last scheduled round and a Technical Decision is declared, the “no” selection will be the winning selection and contest actions on the “yes” selection will be losses.
Round & Minute Markets:
- For the purpose of settlement;
- The 1st minute of a round is from 00:00 to 00:59;
- The 2nd minute of a round is from 01:00 to 01:59;
- The 3rd minute of a round is from 02:00 to 02:59;
- The 4th minute of a round is from 03:00 to 03:59; and
- The 5th minute of a round is from 04:00 to 05:00.
- The first 30 seconds of a round are from 00:00 to 00:29 and the last 30 seconds of a round from 04:30-05:00.
- If the fighter retires in the corner contest action between rounds the last minute of the previous round will be paid as a winner.
- For the Gone in 60 Seconds market, you are contest actioning on whether the fight will end in the first 59 seconds of Round 1. The official time supplied by the governing body will be used to settle this market.
- For the purpose of settlement;
- Knockdown/Takedowns:
- For Knockdown and Takedown markets, all contest actions will be settled based upon data from UFCstats.com.
- General
Cricket
- General Rules
- If a match is curtailed through external factors and there is no further play, contest actions placed on any-in play market once play has been curtailed will be void (except contest actions placed on match contest actioning).
- If a match is cancelled before any play has taken place, then all contest actions will be void, unless the match is replayed within 48 hours of its advertised start time (in which case the contest actions will stand).
- If a match venue is changed then contest actions already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then contest actions placed based on the original listing will be void.
- General Settlement
- All tournament and match markets will be settled on the basis of the official tournament results/match scorecards which are included on the ICC’s official website. If there is no result available, then the website www.cricinfo.com will be used for settlement purposes.
- A batsman that retires from an innings will not be considered as a wicket for settlement purposes.
- The term "innings reaching its natural conclusion" refers to an innings which has not been closed due to external factors such as rain or bad light. A team being bowled out or declaring is considered to constitute the natural conclusion of an innings.
- If the concussion rule is activated while a player is batting, all markets relating to that player will be settled based on that player being 'retired hurt'. If the concussion rule is activated prior to that player batting or bowling, they will be void from relevant markets.
- Limited Overs Matches
- Match contest actions will be settled according to the winner as determined by official competition rules (including where matches are shortened due to external factors and DLS or similar is used to produce an official result). In the event of there being insufficient play for there to be an official result under competition rules then all contest actions shall be void regardless of if competition rules dictate a ‘winner’ for tournament progression purposes or if there is a super over/bowl out to determine a winner.
- If a match is tied and a super over or bowl out is played then match winner settlement will stand based on the super over/bowl out result. In all other scenarios, dead heat rules will apply. For the avoidance of doubt, if scores are tied at the completion of both innings (including the scenario where DLS or other similar methods are used in reduced over games) then any tie breaker based off previous action in the match/competition/tournament that may be used to determine a winner including, but not limited to: losing fewer wickets, run rates, most boundaries, most sixes, better score at a certain point, higher group position does not count for the purposes of this market.
- If a super over/bowl out results in tied scores with no other play used to determine a winner then dead heat rules will apply. If there are subsequent super overs/bowl outs used then settlement will stand based off the result of these.
- Test Matches
- If a match is abandoned due to weather before a ball has been bowled then all contest actions will be void.
- If a match is tied or abandoned for any reason other than weather then contest actions on the outright result will be void.
- If a match for which we did not offer a price for the draw ends in a draw then contest actions on the match result will be void.
- If either side forfeits their first innings then all contest actions specifically relating to the first innings will be void.
- Series contest actioning
- When the full number of scheduled matches is not played then we reserve the right to void any specialty markets which relate to the series as a whole.
- If a series for which we did not offer a price for the draw ends in a draw then contest actions on the series result will be void.
- Team Total Runs
- If a team's innings in a test match or county championship match lasts less than sixty overs due to external factors then contest actions on this market will be void. This does not apply if the innings has reached its natural conclusion.
- For limited overs matches, this market will be settled on the final score achieved by the batting side including any extras or penalty runs awarded during the innings. Should there be a reduction in the scheduled overs then settlement will still apply provided the reduction is no more than 20% of the entire innings allocation at the time the contest action was placed (including any overs the team has already faced). Should the reduction be greater than 20% then all contest actions shall be void, unless the outcome of any such contest action had already been unequivocally determined prior to the conclusion of the shortened innings.
- In matches for which we offer contest actioning on the Team Total Runs for both teams, all contest actions placed on the second innings runs will stand regardless of the score achieved by the side batting first, provided neither team’s innings is reduced by more than 20% of the entire innings allocation (including any overs already bowled when the contest action was placed).
- X Team To Score Runs
- E.g., India to Score ‘X’ Runs.
- This market is separate to team total runs and will be settled on the total runs scored by the respective team regardless of any reduction in overs.
- In matches where we offer contest actioning on the Team Total Runs for both teams then all contest actions placed on the second innings runs will stand regardless of the score achieved by the side batting first.
- Top Team Batsman / Runscorer (Series)
- All in play or not (i.e. if a player does not take part in the series, contest actions placed on that player will stand).
- If two or more players score the same number of runs then dead heat rules will apply.
- Top Team Batsman / Runscorer (Match)
- In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated.
- Depending on the type of match, unless stated otherwise, the following minimum number of overs must be bowled in the applicable team’s innings for contest actions to stand:
- Test Matches: 50 overs
- County Championship: 50 overs
- 50 over match: 25 overs
- 40 over match: 20 overs
- 20 over match: 10 overs
- The Hundred: 50 balls
- In all cases, however, contest actions will stand if the innings reaches its natural conclusion in less than the above requirement. contest actions placed on any player not named in the starting eleven (including impact subs) are void.
- Players named in the starting eleven that do not bat are deemed to have taken part and contest actions on any such players will be settled as losing contest actions.
- If two or more players score the same number of runs then dead heat rules will apply.
- For limited overs matches, should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction.
- Top Team Bowler / Wicket Taker (Series/Tournament)
- All in play or not (i.e. if a player does not take part in the series/tournament, contest actions placed on that player will stand).
- If two or more players take the same number of wickets, dead heat rules will apply.
- players take the same number of wickets, dead heat rules will apply. If no wickets are taken then the market will be voided.
- Top Team Bowler / Wicket Taker (Match)
- In a 2-innings match (test match or county championship), this market applies to the first innings only, unless otherwise stated.
- Depending on the type of match, unless stated otherwise, the following minimum number of overs must be bowled in the applicable team’s innings for contest actions to stand:
- Test Matches: 50 overs
- County Championship: 50 overs
- 50 over match: 25 overs
- 40 over match: 20 overs
- 20 over match: 15 overs
- The Hundred: 50 balls
- In all cases, however, contest actions will stand if the innings reaches its natural conclusion in less than the above requirement. contest actions placed on any player not named in the starting eleven (including impact subs) are void.
- If players named in the starting eleven that do not bowl are deemed to have taken part and contest actions on any such players will be settled as losing contest actions.
- If two or more players take the same number of wickets, dead heat rules will apply. If no wickets are taken then the market will be voided.
- Batsman Match contest actions
- Unless otherwise stated, these markets will be settled on the number of runs scored in the first innings of a match only.
- If any of the players named in the market do not bat then the market will be void.
- Dead heat rules will apply if two or more of the named batsmen score the same number of runs (such number of runs being higher than the number of runs scored by each other batsman named in the market).
- Bowler Match contest actions / Trios / Threesomes
- Unless otherwise stated, these markets will be settled based on the number of wickets taken in the first innings of a match only.
- In the event of players taking the same number of wickets where there was no draw price offered, dead heat rules will apply.
- All participants in the match contest action must bowl at least one ball for contest actions to stand.
- Player Runs / Player Alternate Runs / Player Fours / Player Sixes / Player to score 50/100
- If the batsman finishes the innings not out as a result of a declaration, the team reaching the end of its allotted overs or the team reaching its target, the player’s “not out” score will count for settlement purposes.
- If a batsman does not bat, contest actions on that batsman will be void.
- If a batsman is not in the starting 11, contest actions on that batsman will be void.
- If a batsman retires hurt but returns later, the total runs scored by that batsman in the innings will count for settlement purposes. If the batsman does not return later, the final result, for settlement purposes, will be as it stood when the batsman retired.
- Market to be settled on the players final score, regardless of any reduction in overs.
- Number of Runs in a Session
- The result of this market is determined by the total number of runs scored in the course of the session regardless of which team(s) has/have scored the runs (i.e. if there is a change of innings during the session then the result will be determined by the combined number of runs scored, during the session, in both innings).
- There are three sessions per day in test cricket. The first session is from the start of play in the morning until lunch is called. The second session is from lunch until tea is called. The third session is from tea until the close of play. If fewer than 20 overs are bowled in any particular session then contest actions on the number of runs scored in that session will be void.
- Day/Night Test Matches also have three distinct sessions. The first session starts in the afternoon until tea is called. The second session is from tea until dinner is called, while the third session is from dinner until the end of play is called.
- Extras (wides, no-balls, byes and leg byes) do count towards the number of runs scored.
- Number of Wickets in a Session
- This market will be settled based on the total number of wickets lost in the session (regardless of which team loses them). If fewer than 20 overs are bowled in the session then all contest actions on the market will be void. Players retiring (e.g. because they are hurt) do not count as wickets.
- Runs in a Specified Number of Overs (e.g. 1st 5/10/15/20/25/30/35/40 Overs) - **EXCLUDING 6 OVER RUNS**
- The full number of specified overs must be played for contest actions to stand (unless the innings has reached its natural conclusion or further play could not, were it to occur, affect the result).
- Any change in fielding restrictions due to a reduction in scheduled overs will not affect the settlement of this market.
- These rules do not apply to the Market 6 Over Runs - see specific rule below.
- 6 Over Runs
- This market will be settled on the total number of runs after 6 overs providing that all 6 overs have been bowled in the relevant innings or if the innings has reached its natural conclusion.
- In the instance of 6 overs not being completed then all contest actions will be void. To clarify, if a match is reduced to 10 overs contest actions on this market will still stand providing at least 6 overs are completed or the innings reaches its natural conclusion but would be void in a 5 over match.
- Highest Score First 5/10/15 Overs
- If either team’s innings in a limited overs match is reduced due to external factors then contest actions on this market will be void unless the result was already unequivocally determined before any reduction in overs was announced.
- contest actions will stand if the innings is shortened due to it reaching its natural conclusion. In a two-innings match this market only applies to the first innings unless stated otherwise. In the event of a tie where we did not offer a “tie” or “draw” selection, all contest actions will be settled as a dead heat.
- Highest Opening Partnership
- For Limited Overs Matches, contest actions on this market will stand regardless of any reduction in overs providing at least one over is completed in each innings
- In a four-innings match, this market only applies to the first innings unless stated otherwise. In the event of a tie then the tie selection is the winner and all other contest actions are losers. If we do not offer a “tie” or “draw” selection then all contest actions will be settled as a dead heat. In the event of a batsman retiring hurt (or otherwise voluntarily for any other reason), this market will be settled according to the score when the first wicket falls.
- Next Man Out
- Should no further wickets be taken in the innings then contest actions on this market will be void.
- If either of the batsmen retires hurt/retires out then contest actions on this market will be void and a new market will be made.
- Team to hit the most sixes
- If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all contest actions on this market will be void regardless of how many sixes are hit prior to, or after, any announced reduction in overs.
- contest actions will stand if either innings is shortened due to it reaching its natural conclusion.
- Super Over/Any additional overs above the allotted amount
- In a limited overs competition which employs a super over (or other such similar initiative) to determine the winner of a match in the event of a tie, runs scored and wickets taken in the super over are not included in the settlement of any runscorer or wicket taker markets (e.g. Batsmen Total Runs, Team Total Runs, Top Team Runscorer, Batsmen match contest actions, Top Team Bowler).
- In addition, any sixes hit in a super over will not be included in the settlement of “Team to score most sixes” and “Total number of sixes” markets.
- Next Over: Over/Under Runs/Run Margins
- This market will be settled based on the total number of runs achieved in the over (including any extras awarded).
- In the event of an over not being completed, all contest actions on that particular index shall be void. This does not apply if the innings reaches its natural conclusion.
- Four/Six in x Over
- contest actions in this market will be settled where a boundary (four or six) is hit in the named over. The runs must come off the bat. Players running four/six and/or extras do not count for this market.
- Over/Under Total Match Sixes/Fours
- If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all contest actions on this market shall be void unless the relevant contest action had been unequivocally determined prior to the announcement of the reduction in overs. However, contest actions will stand if either innings is shortened due to it reaching its natural conclusion.
- First Over: Over/Under Total Runs
- contest actions will be settled on the total number of runs scored in the first over of the first innings of the match. This will include any extras or penalty runs.
- The over must be completed for contest actions to stand unless the result is already unequivocally decided.
- All contest actions shall be void if the first over is not fully completed due to external factors, unless the result is already unequivocally determined at such time as the reduction in overs takes place.
- For Limited Overs Matches, First Over Runs will be settled on the score at the end of the first over regardless of any reductions in overs.
- First Ball of the Match
- This market will be settled on the outcome of the first completed delivery, excluding any deliveries declared as dead ball.
- In limited overs cricket, this market will be resulted on the first ball of the match regardless of any reductions in overs providing it is bowled.
- If two events take place on the first delivery (e.g., A No Ball and 1 Run), then dead heat rules will apply contest action between the two selections. For avoidance of doubt, if a ‘No Ball’ is bowled and no runs/byes are scored, ‘No Ball’ will be the winner, and dot ball will be a loser.
- Team of Top Match Runscorer
- For test matches and county championship matches, this market will be settled based on the overall top score achieved in the first innings of either side.
- Should either side face less than their allocated number of overs in their innings for any reason (other than the innings reaching its natural conclusion) then all contest actions on this market will be void. However, the market will be settled should the result already be determined before any reduction in overs.
- For limited overs matches, all contest actions shall be void should there be any reduction to either side’s innings before or after the commencement of play.
- Team leading after First innings
- If the team batting second faces less than 20 overs in their innings for any reason (other than the innings reaching its natural conclusion) then all contest actions on this market will be void.
- In the event of a tie, contest actions will be void.
- Total Match Runouts
- If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all contest actions on this market will be void.
- contest actions will stand if either innings is shortened due to it reaching its natural conclusion.
- Fall of Wicket
- Market will be settled on the score at the fall of the next wicket, regardless of any reduction in overs.
- If an innings is curtailed due to a reduction in overs or the abandonment of a match, all contest actions will stand as long as one ball has been bowled since the new batsman arrived at the crease.
- If the batting team reaches the end of its allotted overs, reaches its target or declares before the specified wicket falls, the next team wicket will be deemed to have fallen for the total score achieved by the batting side.
- For settlement purposes, a batsman retiring hurt/retiring out does not count as a wicket.
- Team Wickets Lost
- In a limited overs match, this market will be settled based on the number of wickets lost by the team in their innings.
- Should the innings be shortened for any reason (other than it reaching its natural conclusion) then all unequivocally decided contest actions will be settled while all others shall be void.
- In a test match, this market refers to the total number of wickets lost by the team in its second innings only.
- Highest Score After First Over
- For Limited Overs Matches, contest actions will be settled regardless of any reductions in overs providing the first over of each innings is completed.
- Team Total Match Sixes/Fours
- This market shall be void should there be any reduction in overs of the innings of the team in question unless the market has been unequivocally decided prior to any reduction in overs being announced.
- Century(100)/half-century (50) in Match/1st Innings
- These markets are offered on a single player (rather than an entire team) to score a century or a 50 in the match or first innings (as applicable).
- Depending on the type of match, the following minimum overs must be bowled in that team's innings for the contest actions to stand unless the market is unequivocally decided at the time of the reduction:
- Twenty20 Matches: at least 16 overs for each team.
- 50 Over Matches: at least 40 overs for each team.
- However, in all cases, contest actions will stand if the innings reaches its natural conclusion in less than the above requirement.
- To Score 10/20/30/40 Runs
- Markets will be settled regardless of whether the player reaches the crease providing they are included in the starting eleven.
- If not included in the eleven then contest actions on these selections will be void.
- Player to Score a 50/100
- This refers to individual players to score 50 / 100 or more runs (as applicable).
- contest actions on this market will be settled regardless of whether the player reaches the crease providing they are in the starting eleven.
- Any players not listed in the starting eleven will have all contest actions on them void.
- Most Run Outs
- This market will be settled provided neither side loses more than 20% of their initial allocation of overs due to external factors (unless the market has been unequivocally decided prior to any reduction in overs being announced).
- Bowler Match Wickets
- This market will be settled for any bowler named in the starting eleven regardless of the number of overs he bowls. However, if the overs of the batting side are reduced by more than 10% of their initial allocation, this market will be voided (save where the outcome has been unequivocally decided prior to any reduction in overs being announced).
- Innings Extras
- This market shall be void should the innings in question be reduced by more than 10%.
- Highest Series Single Innings Score
- This market will be settled based on which team scores the highest score in a single innings of the applicable test series.
- In the event of a tie, dead heat rules will apply to this market.
- Player Performance Markets
- Points will be awarded to players in the following manner:
- 1 point per run scored with the bat
- 10 points per catch taken in the field
- 20 points per wicket taken with the ball
- 25 points per stumping carried out by a wicket keeper
- A ball must be bowled in the third innings of the match for contest actions to stand.
- For limited overs matches, all contest actions will be void should there be any reduction to either side’s innings before or after the commencement of play (unless the reduction is due to the innings reaching its natural conclusion or the contest action in question has already been unequivocally determined at the time which the reduction is announced).
- Points will be awarded to players in the following manner:
- 1st Innings Margin
- This market will be settled based on the difference in the total runs scored by each team in the first innings of the match.
- If a team's innings in a test match or county championship match lasts less than sixty overs due to external factors then contest actions on this market will be void. For the avoidance of doubt, this does not apply if the innings have reached their natural conclusion.
- 1st/2nd Innings Bowled Out
- This market will be settled as “yes” if the team in question loses all its wickets inside the allotted overs. The market will be settled as “no” if they are not out at the conclusion of the innings. If there is any reduction in overs, except where the innings reaching its natural conclusion, then all contest actions on the market will be void.
- Margin contest actioning
- If the match is tied and goes to a super over, this market will be settled as a tie. If either team’s innings in a limited overs match is reduced by more than 10% due to external factors then contest actions on this market will be void.
- Player to Hit a 6
- contest actions on this market will stand regardless of whether the player reaches the crease, as long as they are included in the starting eleven. contest actions places on any player not named in the starting eleven are void. For the avoidance of doubt, a player running six does not count for this market.
- Six and Out
- This market will be settled if, during a match, a player hits a “six” and also takes a wicket. Players named in the starting eleven that do not bat/bowl are deemed to have taken part and contest actions on any such players will be settled as losing contest actions.
- contest actions placed on any player who is not named in the starting eleven will be void.
- Should the innings be shortened for any reason other than it reaching its natural conclusion then all unequivocally decided contest actions will be settled while all others shall be void.
- In the case of a game going to a super over, any sixes or wickets hit/taken during this period do not count for the purpose of settlement.
- First/Second Innings Highest 5 Over period
- If either team’s innings in a limited overs match is reduced due to external factors then contest actions on this market will be void.
- For Limited overs matches, should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction.
- Runs Scored at loss of 4 wickets
- This market will be settled based on the total number of runs scored at the fall of the fourth wicket.
- If the fourth wicket doesn’t fall, the market will be settled based on whatever score the team has achieved at the end of the innings.
- To win the Match/Top Team Runscorer Double
- In a 2-innings match (i.e. test match or county championship), the top team runscorer part of this market applies to the first innings only (unless otherwise stated).
- Depending on the type of match, the following minimum overs must be bowled in the winning team’s innings for contest actions to stand:
- Test Matches: 50 overs
- County Championship: 50 overs
- 50 over match: 25 overs
- 40 over match: 20 overs
- 20 over match: 10 overs
- However, in all cases, contest actions will stand if the innings reaches its natural conclusion in fewer overs than the above requirement. contest actions placed on any player not named in the starting eleven will be void.
- Players named in the starting eleven that do not bat are deemed to have taken part and contest actions on any such players will be settled as losing contest actions.
- If two or more players score the same number of runs then dead heat rules will apply.
- For Limited overs matches - Should the winner already be unequivocally decided even if the innings were to be played out to its natural conclusion, the market will be settled as normal despite any reduction.
- Top Team A/B Runscorer double/Top Team Runscorer/Top Team Wicket Taker Double
- In a 2-innings match (i.e. test match or county championship), this market applies to the first innings only (unless otherwise stated).
- Depending on the type of match, the following minimum overs must be bowled in the applicable team’s innings for contest actions to stand:
- Test Matches: 50 overs
- County Championship: 50 overs
- 50 over match: 25 overs
- 40 over match: 20 overs
- 20 over match: 10 overs
- However, in all cases, contest actions will stand if the innings reaches its natural conclusion in fewer overs than the above requirement. contest actions placed on any player not named in the starting eleven will be void.
- Players named in the starting eleven that do not bat are deemed to have taken part and contest actions on any such players will be settled as losing contest actions.
- If two or more players score the same number of runs then dead heat rules will apply.
- Player of the Match
- This market will be settled on the official ”Player of the Match” award which is awarded at the post match presentation. Should more than one player be awarded “Player of the Match” then dead heat rules will apply to this market.
- contest actions placed on players who are not included in his or her team’s starting eleven (including impact subs) will be void.
- Team to hit the most Fours / Team to hit the most fours and win the match
- If either team’s innings in a limited overs match is reduced by more than 20% of the original allocation of overs then all contest actions on this market shall be void regardless of how many sixes/fours are hit prior to, or after, any announced reduction in overs.
- contest actions will stand if either innings is shortened due to it reaching its natural conclusion.
- Race to Ten Runs
- contest actions on this market will stand unless either of the listed players do not open the batting (in which case all contest actions on this market will be void).
- contest actions will stand regardless of which of the listed players faces the first ball.
- If neither player reaches 10 runs then the option “Neither” will be the winning selection.
- However, in weather-affected matches, if neither of the batsmen reaches 10 runs and either is not out then contest actions on this market will be void. contest actions will stand regardless of which of the listed players faces the first ball.
- Top Tournament Wicket taker
- All in play or not (i.e. if a player does not take part in the tournament, contest actions placed on that player will stand).
- If two or more players take the same number of wickets, dead heat rules will apply.
- Top Tournament Runscorer
- All in play or not (i.e. if a player does not take part in the tournament, contest actions placed on that player will stand).
- If two or more players score the same number of runs then dead heat rules will apply.
- Completed Match
- This market will be settled based on whether there will be a result declared on this limited overs match or whether the match will be abandoned/declared a no result.
- For the avoidance of doubt, an official result declared other than that the match is abandoned or declared a no result will mean "yes" is the winning selection in this market.
- If the match is abandoned or declared a no result this will mean "no" is the winning selection in this market.
- Please be aware that this market will carry over onto any reserve day and will be settled on the official result of the match. If a match is postponed or abandoned for any reason other than weather (which may include but is not limited to: dangerous or unplayable wicket or outfield; pitch vandalism; strike or boycott; crowd protests/violence; floodlight failure; stadium damage; acts of terrorism; and acts of God), FanDuel Clubhouse reserves the right to void all contest actions on this market.
- Total Runs in Match
- This market is based on how many runs will be scored in the match across both teams innings combined.
- Extras and penalty runs will be included for settlement purposes.
- The following minimum number of overs must be scheduled, otherwise all contest actions are void, unless settlement is already determined.
- Twenty20 Matches – 16 overs
- One Day Matches – 40 overs
- Direction of first boundary
- This market will be settled on the direction of the first boundary that comes off the bat (given as runs to the batsman).
- This market includes both fours and sixes.
- Wickets lost after "x" overs.
- This market is settled based on how many wickets have been lost at the conclusion of the number of overs stated in the index. If the innings reaches a natural conclusion without reaching the number of overs named in the index then all contest actions will be settled based on the number of wickets lost at the end of play.
- General Rules
Cycling
- Where there is a presentation ceremony, markets will be settled on the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result.
- If there is no presentation ceremony, outcomes will be determined in accordance with the official result of the relevant governing body, regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result).
- For ‘To Win A Stage’ markets, if the named rider fails to start the race all contest actions on that rider will be void. If the named rider is involved in a dead heat for first place in any stage, this will count as a stage win.
- For overall ‘Head to Head’ markets, if both riders retire during the same stage then this market will be settled as a dead heat. If either rider fails to start the race all contest actions will be void. If both riders fail to start a subsequent stage for any reason the winner is the rider with the highest position after the previous stage. Dead heat rules apply.
- For stage ‘Head to Head’ markets, if both riders fail to finish the stage this market will be void. Any other non runners will not affect this market. At least one rider must finish the stage for contest actions to stand.
- Riders must start event/stage for contest actions to stand. Stakes will be refunded on riders withdrawn prior to the start of event/stage.
- Head to Head match-ups will be settled based on the cyclist achieving the highest placing in the specified event/stage.
- All contest actions will be deemed valid providing the event, or relative stage to which contest action refers to, takes place within the same year, unless other arrangements have been agreed to.
- contest actions on performances in a particular stage stand regardless of any route modifications which the organizers might deem necessary to apply during a stage. Exception to this is where a stage which has a particular profile (i.e.: Mountain Stage) is changed by the organizers, prior to start of stage, into a stage which has a different predominant profile (i.e.: Time Trial or Sprint Stage). In such case contest actions which have been placed prior to the announcement of the change in stage profile will be declared void.
Darts
- In the event a match starts but is not completed, the player that progresses to the next round (or is declared the winner in a final) is settled as the winner in match contest actioning markets only. Other markets (e.g. “set winner” markets) will be voided unless the market result has been unconditionally determined.
- If a match is not completed for any reason then contest actions on 'any correct score' or 'next leg/game/set' market will be void unless the market has been unconditionally determined.
- If a match is not completed for any reason then contest actions on any point spread (handicap) market will be void unless the market has been unconditionally determined.
- For parlays involving highest checkout, most 180s and win/loss of match, each of the three aspects of the contest action must have been won outright for the contest action to be deemed successful (and settled as a winning contest action). For the avoidance of doubt, the contest action will be deemed unsuccessful (and settled as a losing contest action) if: (i) the selected player’s highest checkout is the same as his/her opponent, (ii) the selected player scores the same number of 180s as his/her opponent and/or (iii) the match is tied.
- If a match is postponed and does not take place within 48 hours, contest actions for this match will be declared void.
- If the offered number of legs or sets is altered, any event already determined (e.g. “first set winner”) will be settled. Match contest actioning markets will also be settled under the condition that the match was decided by competitive play. All other contest actions will be declared void.
- Futures contest actions will be voided if the selection does not take part at any stage of the event. When returning stakes on futures with non-players, FanDuel Clubhouse reserves the right to deduct the equivalent of prices referenced in Section B, Rule 7.3 above.
- Individual Player Averages: All contest actions void if the match is not completed
- For Darts Daily Specials, all scheduled matches must take place, otherwise all contest actions are void.
E-Sports
- General E-Sports
- Where the e-sports match involves Maps, e-Sports matches can be played best of 1,2,3 or 5 Maps depending on the e-Sport and tournament with the winner of the match (Moneyline) winning more Maps. A Draw will occur if each team win an equal number of Maps.
- Official Results: all e-Sports contest actions will be settled in accordance with the official results of the match/tournament/race (as applicable) (following any extension of normal time where required unless otherwise specified) as declared by the official organizer, administrator or governing body as officially published on the website for the applicable organizer, administrator or governing body. All decisions of relevant e-Sports officials stand.
- Errors: FanDuel makes every effort to ensure that no errors are made in listing e-Sports player and team names. All contest actions will stand where it is reasonably practicable that the misspelled player/team name refers to the correct player/team. If there is an obvious error, FanDuel reserves the right to void contest actions.
- Map Changes: In the event of a change in the number of Maps (for those e-Sports involving Maps) to be played, all contest actions will be void except for match contest actions (provided that an official result is declared) and first Map contest actions. Please note that e-sports events will have differing match formats. It is solely the customer’s responsibility to understand the formatting of a match before placing a contest action. FanDuel Clubhouse will not be liable for any erroneous contest actions made under the assumption that a match would use a certain format.
- Retirements & Disqualifications: If an e-Sports race, tournament, match or Map is not completed due to retirements or disqualifications, all contest actions will be void except those contest actions on completed e-Sports matches (as applicable) or Maps which will stand. All contest actions will stand on a completed e-Sports race, tournament or match where there has been any retirements or disqualifications.
- All contest actions will stand on a retired or disqualified player except where the e-Sports race, tournament, match or Map is not completed.
- Abandonment, Postponement & Cancellation:
- If an e-Sports race, tournament or match is postponed, all contest actions will stand as long as the e-Sports race, tournament or match commences within 24 hours of the initial scheduled time. If the e-Sports race, tournament or match is cancelled or commences after this period, all contest actions will be void.
- In the event that an e-Sports race, tournament or match is abandoned or not completed, all contest actions will be voided unless the outcome has been unequivocally decided.
- FanDuel Clubhouse may, in its absolute discretion, void any contest actions placed after the earlier of the official start time of the e-Sports race, tournament or (as published on the relevant official website) or the actual start time if started early. This Rule does not apply to live contest actioning.
- Player & Team Changes: If an e-Sport team name changes (usually, but not limited to, sponsorship changes) but the roster or team members remain the same, all contest actions will stand. If a player (i.e. not a team event) withdraws prior to the start of their first race or match, all contest actions on that player will be void. If there is a replacement player or ‘stand in’ for any team in an e-Sport race, tournament or match, all contest actions will stand.
- Connectivity: if a race, match or Map is officially determined to be a draw due to a connectivity or technical issue (or similar reason), all live contest actions on the respective race, match or map will be void.
- If a race, match or Map is stopped and restarted from the beginning with the approval or the relevant administrator or official due to connectivity or technical issues which are not player related, then all undecided markets will be void.
- If a race, match or Map is replayed, all live contest actioning on the original race, match or Map will be voided.
- Market Specific E-sport Rules
- Match contest actioning: If a draw occurs, contest actions are void. Dead Heat Rules Do Not Apply.
- Handicap contest actioning: A Handicap in e-Sports can be Maps or other counting measures related to the match.
- Tournament Match contest actioning: in a match involving only two teams/players, both teams/players must start the match in the tournament for contest actions to stand. If both players progress to the same round of tournament, all contest actions will be void.
- First Kill/Blood Markets: contest actions will be settled based on the Team that is able to achieve the first kill in the respective Map.
- First Inhibitor: contest actions will be settled based on which team destroys the first inhibitor in the relevant map.
- First Dragon: contest actions will be settled based on which team kills the first dragon in the relevant Map. If no Dragon is killed in the relevant map, this market will be voided.
- First Baron: contest actions will be settled based on which team kills the first baron in the relevant Map. If no Baron is killed in the relevant Map, this market will be voided and all contest actions cancelled.
- 2-Way Most Kills: contest actions will be settled based on which team records the most kills in the relevant Map. If teams are tied on the same number of kills then this market will be voided.
- General E-Sports
GAA
- If the venue of a match is other than is indicated on our website, the contest action will stand provided the match has not been switched to the opponent's ground, in which case the match will be declared void.
- Post-match inquiries into match results and subsequent changes or disqualification will be ignored for settlement purposes and will be settled on that day’s match result.
- Extra time not included (unless otherwise stated). Markets settled on the 60/70 minute result.
- Any match abandoned before completion will be declared void unless an official result is declared by the governing body. All other markets will be deemed void unless their result is already determined.
- Player points. This market will be settled on the total score (Goals plus points) scored by the named player. The player must start for contest actions to stand.
- Average points. League/Championship. This market will be settled based on the average score obtained by the named player over the course of the entire league or championship campaign (including semi-final and final). The named player must start a minimum of 3 league game for contest actions to stand.
- Footballer/Hurler of the Year. This market will be settled based on the results of the official All star award ceremony.
- Match contest actioning: All contest actions will be settled on 60/70 minutes play respectively at the prices advertised. The term 60/70 minutes play refers to the period of play which included time added by the match officials for stoppages, but not scheduled extra time.
- Abandoned/Postponed Matches
- Any match that is abandoned before completion of the match (i.e. 70 mins.) will be void unless an official result is declared by those teams' governing body within 24 hours of postponement, in which case that official result will govern win-draw-win market settlement. All other markets will be void unless their result is already decided. When an abandoned match(es) reduces the client's contest action to below the permitted minimum for a list the contest action will stand, with the void match(es) treated as non-runners for settling purposes. This ruling does not apply to contest actions involving first goalscorer which will stand provided a goal has been scored prior to abandonment. contest actions on last goalscorer will be void in the event of abandonment. Total Points contest actions and goal contest actions will be voided unless the contest action is already deemed a winner/loser before the match is abandoned.
- If a match is postponed, all contest actions on that match will be voided unless it is rescheduled to take place within 72 hours of its originally scheduled start time. For the purpose of this rule, the scheduled start time of a match shall be that which is declared by the GAA Central Council, the individual provincial councils and/or the individual county boards which determine the applicable competition fixtures. In the event of any conflict or inconsistency contest action between the start times declared by any of the foregoing, the order of priority shall be (in descending order): (i) the GAA Central Council then (ii) the individual provincial councils then (iii) the individual county boards.
- Goalscorer Markets
- In the event of a dispute over the award of a goal for first/last goalscorer or scorer special purposes, settlement will be in accordance with the result given by GAA within 48 hours of the final whistle. Any subsequent changes to the result will be ignored for settlement purposes.
- contest actions taken on First Goalscorer/First Team Goalscorer will be void if that player does not take part in the game or if he gets substituted on after the 1st goal is scored. This includes singles and each way contest actions.
- contest actions on last Goalscorer will be void if that player does not take part in the game.
- contest actions on Anytime Goalscorer will be void if the player does not take part in the game. contest actions will stand if the player takes part in the game.
- Own goals do not count for all markets; in the 1st/last goalscorer markets if an own goal is scored the winner will be settled on the next goalscorer.
- Total Match Points
- All contest actions on total points markets will be settled on the normal time result (including injury time) unless otherwise stated. The market result is determined by the point’s total of the game including goals. For example Dublin 1-17 Mayo 1-17 the points total equals 40pts (1 Goal = 3 Points).
- Extra time does not count.
- Player Points/Scoring Match contest actions
- contest actions will be settled on selected player’s total score including goals unless otherwise stated.
- Extra time does not count.
- contest actions will be voided if the player does not start the game.
- If the player starts but gets injured or is substituted the contest actions will stand.
- Placed balls count unless otherwise stated.
- In the event of a tie in the Scoring match contest actions the market will be settled as a push.
- All Stars/Footballer-Hurler of the Year/Top Championship Scorer
- All Star markets are singles only and will be settled on the official GAA/GPA team of the year 15. If your selection is nominated or wins an All Star in a different position than what is displayed on the website the contest action will stand.
- Footballer/Young Footballer/Hurler/Young Hurler of the Year markets will be settled on the official GAA/GPA award’s winners. Straight contest actions only.
- Top Championship Scorer market will be settled on the player who scores the most through the All Ireland Championship including qualifier and provincial series matches. All in, play or not.
Golf
General
- Tournament contest actions will only be settled if 36 holes have been completed, and an official result has been declared. Should 36 holes not be completed then all contest actions on that event will be void except markets that have already been decided i.e. 'first round 3-balls, ‘First Round Leader’ etc.
- Outcomes will be determined in accordance with the official result of the relevant governing body, regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result).
- Dead Heats apply for all golf markets in the event of 2 or more players finishing in the same position, except in the following situations:
- A tie/draw option is offered.
- The position is decided by an official playoff.
- Upon a tie in the Tournament Match contest actioning market, stakes will be refunded
- Dead heat is a term that describes when two or more selections finish an event tied. If a “dead-heat” contest action between two selections is declared on any event, half the stake is applied to the selection at full odds and the other half is lost. If more than two “dead-heats” are declared, the stake is proportioned accordingly.
- For example:
- You contest action $100 at odds of +200 and 2 players tie for the same position.
- Half the stake is lost -$50
- The other half wins and is paid at the same odds. So $50 wins at +200
- If 3 players tie for the same position then:
- Two thirds of the stake is lost -$66.66
- The remaining third $33.33 wins at +200
- You contest action $100 at odds of +200 and 2 players tie for the same position.
- For example:
- If a player does not start a tournament then all contest actions on that player will be void.
- A player must complete at least one stroke in a market for contest actions to stand. If a player withdraws before completing a stroke, they will be considered as having not played and all contest actions on the player will be voided.
- If a tournament is shortened and FanDuel Clubhouse settles the tournament markets then all contest actions matched after the last completed round will be void.
- If a Tournament/Round is restarted from the beginning, all contest actions placed after the official off time will be void, except on markets which have been unconditionally determined, which will stand. contest actions on 2 or 3 balls will only be void if matched after the tee time of the relevant 2 or 3 ball.
- In the event of a postponed event, contest actions will stand provided the tournament takes place in the same calendar year.
- For all “lie related” markets (e.g. Closest to the Pin, Number of Greens in Regulation, etc.) – the lie will be determined using league official data
- For all markets related to a single shot, contest actions will be voided if that shot does not take place.
Outright Winner
- In the event of a play-off the result of the play-off will determine the winner of the tournament.
- When more than one player shares the same lowest score in a tournament and there is no play-off, contest actions are settled by the normal dead heat method. See Section 12.1 above for dead heat example.
- Any players who withdraw after completing at least one stroke are considered as players and are therefore losers, unless the player takes no more part in the tournament after the contest action is placed.
2/3 Balls
- Players must complete at least one stroke for contest actions to stand.
- In 2/3 ball contest actioning the winner will be the player in the pairing or group with the lowest score over 18 holes.
- Should a player in the 2/3 ball not tee-off all contest actions in that 2/3 ball are void. However should a player retire during the round after completing a stroke, he will be deemed to have played.
- If a player posts a score but is later disqualified, all contest actions will be settled on the score that the player initially signs for that round. Signing of the card is deemed as the weigh-in and subsequent disqualification or amendment of result will be ignored for settlement purposes.
- Odds for a tie are offered in 2 ball contest actioning, therefore in the event of a tie contest actions on both players are losers and contest actions on the tie are winners. Dead heat rules apply in the event of a tie in 3 ball contest actioning. See Section 12.1 for dead heat example.
- Any tournament that applies the stableford scoring system, the highest point scorer during the round will be deemed the winner.
- Should all players fail to complete the round then all contest actions will be void.
- Mythical 2-balls:
- In 'mythical 2 ball' contest actioning the player/group with the lowest score over 18 holes is the winner.
- Should a player in the 2 ball not tee-off all contest actions in that 2 ball are void. However, if a player starts his round but withdraws or is disqualified during any part of the round he is deemed to be a loser.
- If a player posts a score but is later disqualified, all contest actions will be settled on the score that the player initially posts for that round.
- If odds for a tie are offered in mythical 2 ball contest actioning and in the event of a subsequent tie, then contest actions on both players/groups are losers and contest actions on the tie are winners
- Any tournament that applies the stableford scoring system, the highest point scorer during the round will be deemed the winner.
End of Round Leader
- If 2 or more players tie for the lead after the round, dead heat rules will apply. See Section 12.1 above for dead heat example.
- Lead After X Round and Win:
- Settlement is based on a player leading after the selected Round (ties included) and winning the tournament.
- All 72 holes must be completed. In the event of a reduction in the number of Rounds/Holes played all contest actions will be made void.
- Wire to Wire Winner:
- Settlement is based on a player leading after Rounds 1, 2 and 3 (ties included) and winning the Tournament.
- All 72 holes must be completed. In the event of a reduction in the number of Rounds/Holes played all contest actions will be made void.
Top X Finish (Top 5/10/20/etc.)
- Dead heat rules apply for settlement of all Top X markets:
- For example:
- You contest action $100 at odds of +150 for a player to finish in the Top 20, and 5 players finish in a tie for 19th
- Two fifths of the contest action has won (19th & 20th) and three fifths have lost (21st, 22nd and 23rd);
- Thus three fifths of the stake is lost (-$60); and
- Two fifths of the stake win and is paid at the same odds, thus $40 wins at +150.
- You contest action $100 at odds of +150 for a player to finish in the Top 20, and 5 players finish in a tie for 19th
- Players must complete at least one stroke for contest actions to stand.
- Finishing position is decided by result posted by the governing body of that tournament (i.e. PGA Tour, DP World Tour).
- If a player is disqualified, retires injured or withdraws they will be deemed to have finished last.
- Should 36 holes (or 54 holes in the case of a 3 Round cut) not be completed then all contest actions on this market will be void.
- For example:
- Dead heat rules apply for settlement of all Top X markets:
Top Player contest actioning (e.g. Top US Player, Top European Player) & Tournament Group contest actioning
- In Top Player contest actioning, the winner will be the player with the highest placing at the end of the tournament.
- If all listed players in a given market miss the cut, the player with the lowest score at the cut will be deemed the winner.
- In the event of a tie, dead heat rules apply. (See Section 12.1 for dead heat example)
Tournament match contest actioning
- In Tournament match contest actioning the winner will be the player with the highest placing at the end of the tournament.
- Players must complete at least one stroke for contest actions to stand.
- If both players miss the cut, then the one with the lowest score will be deemed the winner
- If a player withdraws or is disqualified after making the cut, when his opponent has already missed the cut, the disqualified or withdrawn player is deemed the winner.
- If a player withdraws or is disqualified before the cut is made the other player is deemed the winner.
- In the event of a tie in tournament match contest actioning, stakes are refunded
Tournament Group contest actioning
In Tournament group contest actioning the winner will be the player with the highest placing at the end of the tournament. Players missing the cut will be eliminated. If all listed players miss the cut the player with the lowest score at the cut will be deemed the winner.
Players must complete at least one stroke for contest actions to stand.
In the event of a tie in tournament groups, dead heat rules apply.
In the event of a listed player being withdrawn prior to the first round, then the market will be void.
To make/miss the cut
- Players who are disqualified or withdraw before they complete 36 holes (or 54 holes in the case of a 3 Round cut) are deemed to have missed the cut.
- Players who are disqualified or withdraw after the cut will be deemed to have made the cut.
- If there is more than one cut in a tournament, settlement will be based on whether the player has made or missed the first cut.
- Should 36 holes (or 54 holes in the case of a 3 Round cut) not be completed then all contest actions on this market will be void.
- contest actions on players to make/miss the cut will be settled on the official result posted on the tour sites.
Matchplay Markets
- For all matchplay markets (e.g. individual matches in the WGC Match Play or Ryder Cup) if, after 18 holes, the match is tied then:
- if the tournament allows for sudden death or playoff hole(s), then the market will be settled on the result of the sudden death or playoff hole(s); or
- if the tournament allows for halved matches, then the market will be settled as a “half”; or
- If the tournament allows for halved matches, and there is no half/tie/draw option offered, then stakes on the match contest actioning will be refunded.
- For team matchplay events, contest actions on the winner of any singles match will be void if that match does not reach its natural conclusion. A match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined.
- For all matchplay markets (e.g. individual matches in the WGC Match Play or Ryder Cup) if, after 18 holes, the match is tied then:
Strokeplay hole-by-hole markets (i.e. performance of a named player on a given hole)
- Should a hole not be completed for any reason all contest actions on that hole will be void unless the market has been unconditionally determined.
- Markets are settled on completion of the hole and any subsequent penalties or disqualification will not be taken into account.
Matchplay hole-by-hole markets (i.e. performance of players against each other on a given hole)
- Any player or team withdrawing or being disqualified having played a stroke on that hole will be settled as a loser providing at least one other player completes that hole.
- If any player or team does not play a stroke on a hole all contest actions will be void.
- Markets are settled on completion of the hole and any subsequent penalties or disqualification will not be taken into account.
Big X v. The Field
- If any of the players quoted as part of the Big “X” are non runners, contest actions will be void on this market.
Total Majors won/to win a Major
- Players must play all four majors for contest actions to stand.
“To Qualify” Markets
- In any 'To Qualify' market for any tournament the winners are the number of golfers that qualify for the tournament, whether they compete in the tournament or not. Markets will be settled after the qualifying stage and any subsequent disqualification or amendment to results will not count.
Victory Margin Markets
- ‘Victory Margin’ markets will be settled on the official tournament result NOT including any playoff.
Straight/Dual Forecast
For Straight Forecasts, players must come 1st and 2nd in the specified order, and in Dual Forecasts players must come 1st or 2nd in either order. Dead-heat rules may apply.
Both players must tee off for contest actions to stand, otherwise contest actions will be made void on that selection.
In the event of a tie for 2nd place, Dead-heat rules will apply, i.e. a 4 way tie for 2nd place will mean the contest action will be settled at ¼ of the original stake.
Hole in One Markets
Should the tournament be reduced to 36 holes or less then all contest actions on this market will be void, unless the market has been unequivocally determined.
If the original card of the course is adjusted in any manner that affects the initial overall par of the course, then contest actions on hole in one related markets will be void.
In a specified player to make a hole in one market, said player must tee off for contest actions to stand.
Closest/Distance to the Pin
contest actions are on the ball closest to the pin/hole in regulation shots for the hole being played (1 shot for a par 3, 2 shots for a par 4 etc.).
- For group contest actioning, at least one ball must be on the green in the regulated number of shots for the par of the hole to count, otherwise contest actions will be void.
- For individual player pin markets (e.g. Tee shot to finish within “X” Feet of the pin) the ball must be on the green to qualify.
Longest Drive Markets
Balls must finish on the fairway or green to qualify. If no balls finish on the fairway, then contest actions will be void.
Putting Markets
- Putts are counted as all shots after the 1st shot where the lie is green (even if subsequent lie is not green).
- To Make Putt markets will be void if putt not hit.
Player Performance contest actions (Bogey Free/Birdie or better etc.)
Any Eagles or Better will count for the birdies, and any Double Bogeys or worse will count for the bogeys
Any change of Hole par during the round, then all contest actions are void
The selected player must complete the nominal 18 holes for contest actions to stand. Any withdrawal or disqualification during the round, then contest actions will be made void on that player.
contest actions are on the stipulated round only. Playoffs do not count as part of the contest action.
Odds Boosts
For any “Oddsboost” which involve a player to win a tournament, if that player shares the same lowest score in the tournament as another player and there is no play-off, the relevant part of the “Special” will be settled according to our normal dead heat rules.
In the event of a play-off, the result of the play-off will determine the winner of the tournament. Even if three or more contestants take part in a play-off, such a play-off has, for the purposes of any “Oddsboost”, the sole purpose of determining the winner of the tournament (meaning that the relative finishing positions, within the tournament, of unsuccessful play-off contestants is not affected by their placing in the play-off).
- Any players who withdraw from a tournament after completing a stroke are considered as having played in the tournament and, therefore, any “OddsBoost” contest actions placed on those players will be deemed to be losing contest actions.
- For any “OddsBoost” which involve a player that has withdrawn before they have completed a stroke, the contest action in question will be voided in its entirety.
- Any “OddsBoost” involving a player to finish in the top 5/10/15/20 (or similar) will (unless otherwise stated) be deemed successful if the player finishes in a tie for the last named place. For example, if a “OddsBoost” contest action is placed on a player to finish in the top 10 and the player finishes in tied 10th position, the “OddsBoost” contest action will be settled as a winning contest action.
Tourney Specials contest actions
The rules in this sub-section apply specifically to the settlement of any golf contest actions which are placed via Tourney Specials tab in Golf. All other settlement rules which are included in this "Golf Rules" section or elsewhere on this website (including in FanDuel Clubhouse's Rules and Regulations) will also apply to the settlement of Specials contest actions unless they contradict, or conflict with, those included in this sub-section (in which case, the rules in this sub-section shall take precedence).
For any Specials contest actions which involve a player to win a tournament, if that player shares the same lowest score in the tournament as another player and there is no play-off, the relevant part of the Special contest action will be settled according to our normal dead heat rules.
In the event of a play-off, the result of the play-off will determine the winner of the tournament. Even if three or more contestants take part in a play-off, such a play-off has, for the purposes of any Specials contest actions, the sole purpose of determining the winner of the tournament (meaning that the relative finishing positions, within the tournament, of unsuccessful play-off contestants is not affected by their placing in the play-off).
- Any players who withdraw from a tournament after completing a stroke are considered as having played in the tournament and, therefore, any Specials contest actions placed on those players will be deemed to be losing contest actions.
- For any Specials contest actions which involve a player that has withdrawn before they have completed at least one stroke, the contest action in question will be voided in its entirety.
- Where an obvious pricing error has occurred, we reserve the right to cancel any Specials contest actions placed at the incorrect price (and, in such circumstances, we will offer the Special contest action to be re-placed at the correct price).
- Any Special contest actions involving a player to finish in the top 5/10/15/20 (or similar) will (unless otherwise stated) be deemed successful if the player finishes in a tie for the last named place. For example, if a Special contest action is placed on player to finish in the top 10 and the player finishes in tied 10th position, the Special contest action will be settled as a winning contest action.
- For any obvious wording errors, we reserve the right to cancel any Special contest actions placed on that selection (and, in such circumstances, we will offer the Special contest action to be re-placed with the correct wording).
Handball
- Settled on 60 minutes play unless stated otherwise. Extra time does not count.
- If 60 minutes is not completed then all contest actions will be void, except those that have been unconditionally determined. If an official result is declared all contest actions will stand.
- In case of a match being postponed it will be voided unless it takes place within 48 hours of the initial scheduled start time.
- The name/heading of a competition amounts to evidence of what a contest action refers to. For example, if you placed a contest action on “Norway vs Brazil” under the competition name/heading U20 World Cup, the contest action would have applied to the match contest action between Norway and Brazil which was part of the U20 World Cup.
- All contest actions referring to aggregated Tournament Totals will be settled based on official statistics by the governing association. Unless otherwise stated, cumulative amounts of such contest actions will include eventual prolongations (e.g. Extra Time) but not Penalty Shoot Outs.
- Settlement of player related contest actions in a specific match will be based on the result after the end of the 2nd half (Regular Time), unless otherwise stated. Extra time does not count.
Field Hockey
- Overtime does not count unless stated otherwise.
- If 70 minutes is not completed then all contest actions will be void, except those that have been unconditionally determined. If an official result is declared all contest actions will stand.
- Should a match be abandoned all markets will be void unless the outcome of that market has been unequivocally decided.
- In the case of a match being postponed all contest actions will be void unless the match takes place within 36 hours of the initial scheduled starting time. Affected Parlays will be recalculated excluding that event or leg.
Ice Hockey
US Ice Hockey (General)
- These rules apply for NHL, any NHL sanctioned events, AHL, NCAA, PWHL, ECHL and other North American Ice Hockey Leagues
- All settlements are based on results and statistics provided by the relevant league’s governing body (www.nhl.com, www.ncaa.com).
- Games must go 55 minutes for contest actions to stand. In the event a game is suspended prior to the 55th minute of play and will not resume within 24 hours contest actions will be void unless the result of a market has been unequivocally determined during the normal course of play.
- Overtime (including any subsequent shootout) counts for all markets unless stated otherwise.
- In the event of a shootout, the winning team will be credited with one goal. This counts for all markets where applicable.
- All Outright markets include playoffs where applicable.
- Where a season or tournament is unexpectedly shortened, all futures markets/contest actions will be settled in accordance with the official ruling of the relevant governing body so long as the ruling is made within 90 days after the scheduled completion date; or unless the outcome has unequivocally been determined prior to the interruption of the season.
Overview of Specific Markets (US Ice Hockey)
- Money Line/Puck Line/Total Goals/Alternates - Includes overtime and any subsequent shootout for settlement purposes. In the event of the total being the exact index quoted, contest actions will result in a push.
- Moneyline/Total Goals Parlay: For settlement purposes this market excludes overtime and any subsequent shootout.
- 60 Minute Markets - Where indicated 60 minute markets exclude overtime and shootout goals. If game goes to overtime, the “tie” selection will be the winner.
- 65 minute Markets - Inclusive of all overtime and shootout goals where applicable.
- Period Markets - Settled on the exact score of the specified period. For settlement purposes the 3rd period does not include any overtime played. Dead heat rules apply to the Highest Scoring Period market.
- Double Result - Settled on the score of the game at the end of the 1st and 3rd Periods.
- Race to xth Goal - The winner will be the team to achieve the number of specified goals first. Should neither team reach the target, pre-match contest actions will be void. This market includes Over-time. It does not include Shootout.
- Number of Goals/Total Goals Odd/Even - Includes overtime (and any subsequent shootout) for settlement purposes.
- Number of Home/Away Goals - This market is settled on the basis of 60 minutes of play only and does not include overtime or shootouts.
- Team to Score xth Goal - The winner will be the team to score the specified goal number first. This market is settled on the basis of 60 minutes of play only and does not include overtime or shootouts.
- 1st team to score market - The winner will be the team to score the first goal. This market includes Overtime but does not include Shootouts. If the game goes to a shootout and no goal has been scored, contest actions on this market will be void.
- All markets are subject to their respective pre-match rules for the purposes of Live contest actioning.
- Regular Season Points/Wins: For contest actions to be action, teams must complete 80 scheduled regular season games. Should a team not complete the required number of games, all contest actions on regular season points/wins markets will be void, unless the result is pre-determined, prior to an interruption or shortening of season.
- Series Leading Goal Scorer/Points Leader - All in contest actioning, dead heat rules apply in the event of a tie.
- Series Specials - Any player that receives ice time in any game of a series will be considered action.
Player Props (US Ice Hockey)
- Players must receive time on ice per the governing body box score to be considered as action. If a player does not receive any time on the ice, then all contest actions on the player will be void.
- All proposition markets are graded on the inclusion of regulation and overtime, unless otherwise explicitly stated that markets are for a specified period or 60 minutes. Player Shootout attempts/stats do not contribute unless market specifically states shootouts.
- Player Performance Parlays/Popular Parlays/Player Performance Doubles/Any market including Players: If a selection contains a player that is void, then the entire contest action will be void. There is no contest action payout with any legs being void.
- Player Shots - Any market containing a player shots selection is resulted on the governing bodies official box score for shots on goal.
- Overtime specific Markets: Any contest action made on markets explicitly stated for overtime in games that do not reach overtime are void. A player must take the ice in overtime for contest actions to have action.
European Ice Hockey and IIHF International Competitions
- In case of a match being postponed, it will be voided unless it takes place within 36 hours of the initial scheduled starting time.
- contest actions will be settled according to the result declared by the relevant governing body at the end of the match. In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, contest actions will be settled based on our own statistics.
- All markets will be settled with the result at the end of regular time (60 minutes) unless otherwise stated.
- 2-Way Match contest actioning/Moneyline will be settled on result after overtime (including any subsequent shootout).
- Should a match be abandoned, all markets will be voided unless the outcome has been unequivocally decided.
- All Outright markets include playoffs where applicable.
Overview of Specific Markets (European Ice Hockey and IIHF International Competitions)
- Period Markets - Settled on the exact score of the specified period. For settlement purposes the, 3rd period does not include any overtime played. Dead heat rules apply to the Highest Scoring Period market.
- Double Result - Settled on the score of the game at the end of the 1st and 3rd periods.
- Race to xth Goal - The winner will be the team to achieve the number of specified goals first. Should neither team reach the target, pre-match contest actions will void. Does not include Over-time or Shootout.
- All markets are subject to their respective pre-match rules for the purposes of Live contest actioning.
Player Props (European Ice Hockey and IIHF International Competitions)
- Overtime counts for all player proposition markets. Players must appear on the ice during play for contest actions to stand. Only goals scored in regulation or overtime count for settlement purposes. Shootout goals do not apply.
- Anytime/First Goalscorers - For the purpose of settlement all skaters who are dressed to play are considered runners. In the event a player does not dress for a game contest actions will be void. Only goals scored in regulation or overtime count for settlement purposes. Shootout goals do not apply for settlement.
- Player Total Points - All contest actions are settled based on player total number of goals plus assists. All totals are inclusive of overtime. If one of the players doesn’t see any game time, then all contest actions on that market will be void.
Lacrosse
- General Rules
- If a game is postponed and is not played within 48 hours of the official start time (local time) then all contest actions will be voided.
- If a game that has started is suspended due to a rain delay or other deferral and resumes within 48 hours of the originally scheduled start time (local time), then all contest actions will stand. If the game is delayed beyond 48 hours of the originally scheduled start time, then all contest actions on the market for the game will be void. Except for contest actions on any markets that have been unconditionally determined. If an official result is declared by the relevant governing body, all contest actions will stand.
- In the event of a venue change, all contest actions on the impacted game will be voided.
- Premier Lacrosse League games are considered complete after 48 minutes of regulation gameplay unless the score is tied at the end of regulation.
- National Lacrosse League & NCAA Lacrosse games are considered complete after 60 minutes of regulation gameplay unless the score is tied at the end of regulation.
- In the event of a tie at the end of regulation, the game is considered complete upon the first goal in overtime.
- Overtime counts for all markets unless stated otherwise.
- Second half markets include overtime.
- Fourth quarter markets do not include overtime.
- All Outright markets are All-in (see section 7.1).
- For markets that specify number of goals – a goal shot from behind the two-point line counts as one goal.
- Player Props
- For player proposition markets, if the selected player does not take the field, contest actions placed on the player will be voided.
- For season long player proposition contest actions, the nominated player must participate in at least one game during the regular season for contest actions to stand.
- General Rules
Motorsports (which may include, amongst others, NASCAR, Indy Car, Formula One, Superbikes and Speedway)
Motorsports - General Rules
- The start of the race is the signal to commence the warm up lap if a driver is not on the grid or ready to start from the pit lane when the signal is given we will void all contest actions on the selection.
- If a race is abandoned and no presentation position or official result is declared all contest actions on that race will be void except for contest actions on any markets which have been unconditionally determined.
- contest actions will be settled on the result at the time of the podium presentation regardless of any subsequent disqualifications.
- If the scheduled venue is changed after a contest action is placed, all contest actions will be void.
- On "head-to-head" contest actions (i.e. match contest actions) the driver/rider/car (in team races) who finishes ahead or completes the greatest number of laps is deemed to be the winner, both drivers must start. If both drivers retire on the same lap, then contest actions will be voided.
- In Speedway, contest actions will be void if all scheduled heats or races of a meeting or match are not completed except on markets which have been unconditionally determined.
- In any case where there is no podium presentation, but the market states that settlement of the relevant market will be based on the result at the time of the podium presentation, then the market will be settled on the official result of the relevant governing body regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result).
- On Safety Car “Yes/No” markets, a virtual safety car will not count as a Safety Car.
- In the event of a driver switching race teams during race week, or a driver not originally listed entering the field, all contest actions taken prior to these changes being factored into the contest actioning will be re-settled at the correct price taking into account the team/car change. This is inclusive of all markets offered for F1 and FanDuel Clubhouse’s decision is final in this regard.
NASCAR
- Race contest actioning:
- The Field includes any driver who is not listed.
- Any drivers who do not qualify for the race will be deemed no action.
- The race must be run within 24 hours of the scheduled start time for contest actions to stand.
- The podium presentation will count as the result and any subsequent inquiries will not affect settlement of contest actions.
- Race Driver Matchups:
- All match-ups will be settled as per the official NASCAR result. If one driver fails to complete the race then the other driver will be declared the winner. Where both drivers fail to complete the race then the number of full laps completed will determine the result. In the event of both drivers failing to complete on the same lap, then the official placing as assigned by the official NASCAR result.
- Both drivers must start the race (e.g. cross the start line) for contest actions to be action. If any driver is replaced before the start of the race then all match-ups will be void.
- Race Props:
- Race props will be settled on official NASCAR results (e.g. cautions, caution laps, lead changes, number of leaders, winning car etc.). If a race is shortened and no official results are posted then all contest actions will be deemed no action.
- Futures:
- All prop futures are deemed action when drivers qualify for at least 27 races. Outright Drivers Championship will be deemed as action when driver has qualified for at least 27 races.
- Race contest actioning:
- Formula 1/IndyCar
- Official Results:
- The race must be run within 24 hours of the scheduled start time for contest actions to stand.
- All F1 race contest actions are settled on the official FIA classification at the time of the podium, with subsequent disqualifications disregarded
- IndyCar results will be settled on official classification at the time of the podium presentation, with subsequent disqualifications disregarded.
- F1 Sprint Weekends: Unless otherwise stated, all F1 Grand Prix markets will be settled on results of the main weekend race. Sprint Race markets will be explicitly called out
- All Drivers who complete 90% of the race laps are deemed as classified finishers in line with the official FIA Classification. However, all drivers are given a ranking, and for the purpose of match and positional contest actioning, this rank shall apply.
- In the event a selection does not complete the designated number of laps to be deemed a classified finisher, for match, and positional contest actioning - the winner will be determined by the number of laps completed. Should both selections complete the same number of laps, contest actions will be voided.
- For Group contest actioning, the winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified, then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap then dead-heat rules will apply.
- All qualifying contest actions are action once a driver starts qualifying. Drivers must start qualifying for action on qualifying contest actions. Subsequent penalties or demotions will not affect the grading of contest actions.
- The Start of the race is deemed to be the signal to start the warmup lap. All drivers are action from this point on.
- For match and positional contest actioning, all drivers within the specified market must start the race (see above) for contest actions to be action. If any driver is replaced before the start of the race then all match-ups will be void.
- Race Props will be settled on official IndyCar & Formula One results.
- For “first retirement markets” the following rules shall apply. All contest actions placed on drivers who do not start the formation lap will be deemed void. The first retirement will be settled on the number lap on which the driver retired. If 2 or more drivers retire on the same lap, then dead heat rules will apply regardless of the time that the drivers retired.
- Leader after the first lap, for Settlement purposes the winner is deemed to the driver leading the race as they cross the start/finish line after one classified lap (warm up lap not included). In the event of one lap not being fully completed all contest actions will be void. If the race starts under the Safety car, all contest actions will be void.
- contest actions on the Formula One Championship and Constructors' Championship will be settled in line with the official FIA results immediately following the podium presentation of the final race of the season, with subsequent disqualifications disregarded. The drivers and constructors championship titles are awarded to the driver and constructor who score the most points over the course of the season. In the case of a dead heat for a championship place, then the driver or constructor with the higher number of superior race results will be awarded the place.
- Official Results:
Netball
- Overtime counts for the settlement of Match contest actioning, Point Spread (Handicap) contest actioning, Total Goals, Home Team Total and Away Team Total Goals.
- Dead Heat rule will apply for Match contest actioning if no overtime is played. All other markets will be settled according to the result at the end of regular time.
- In the event of a match not taking place or is cancelled or the starting but not being completed all contest actions are void and contest actions will be refunded.
Olympics
Olympics - General Rules
- The final medal table declared by the governing body will be used to settle all contest actions. Any subsequent changes will not be taken into consideration.
- For the Olympic Games all events will be settled on the official IOC results at the time of the medal/podium ceremony only. Subsequent disqualifications or amendments will not be counted for settlement purposes.
- In the event of a team/participant not competing in an event for any reason we reserve the right to apply a deduction in returns relevant to the price of the scratched selection per Section B, Rule 7.3 above.
- Unless otherwise explicitly stated in the market or the sports specific rules below; all contest actions will be settled according to the rules for the relevant sport and/or the relevant general rule.
- Dead Heat Rules apply.
- If an event is postponed, contest actions will stand as long as the event takes place within 48 hours of the initial scheduled time. If the event is cancelled or takes place after this period, contest actions will be voided.
Olympics - Specific Sport Rules
- Olympic Basketball - Matches are played under FIBA rules. Therefore all contest actions will be settled according to ‘European Basketball Rules’.
- Olympic Field Hockey - Match contest actioning will be settled based on the result at the end of 60 minutes. In the event of a two-way match contest actioning/to qualify market being offered, then this will be settled on whichever team progresses.
- Olympic Rugby 7s - all contest actions will be settled according to rugby 7s rules within the ‘Rugby Union and Rugby League’ section.
Rowing
- If a crew or individual starts a race but does not complete it then they will be deemed a loser providing at least one other crew or individual completes the race. If no crew or individual completes a race then all contest actions will be void.
- If a regatta is cancelled for any reason, all contest actions will be void, except those on markets which have been unconditionally determined.
- Where there is a presentation ceremony, markets will be settled on the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result.
- If there is no presentation ceremony, outcomes will be determined in accordance with the official result of the relevant governing body, regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within 24 hours of the initial settlement of the relevant market in order to correct an error in reporting the result).
Rugby Union and Rugby League
Rugby Union Rules
- Unless otherwise stated, all rugby union contest actions are settled on 80 minutes’ play plus any injury time.
- For Rugby 7s tournaments, all contest actions are settled on the result at the end of extra time unless the market has a “Draw” or “Tie” selection in which circumstances the market is settled on the result after the completion of normal time. Double Result will be settled after extra time. The “Any Draw” or “Tie” selection will only be a winner in the case of a half time draw in games where extra time takes place.
- If a match is postponed, contest actions will stand until 48 hours from the original kick off time, after which time they will be void.
- If the venue is changed from the one advertised, all contest actions on that match are void.
- Any parlay contest action reduced by an abandoned, postponed or re-arranged match will stand on the remaining selections.
- If a match starts but is abandoned before its completion, all contest actions will be void unless an official result is declared by the applicable governing body. Where an official result has been declared by the official governing body, that official result will govern match and point spread (handicap) market settlement but all other markets will be void unless their result has already been determined at the point of abandonment (i.e. at the point of abandonment, it would not have been possible for the outcome of the contest action to change had the match continued to its natural conclusion). By way of example, if 37 points have been scored at the time a match is abandoned: (i) a contest action placed on 35 points or more to be scored would be settled as a winning contest action, (ii) a contest action placed on 30-35 points to be scored would be settled as a losing contest action and (iii) a contest action placed on 40-45 points to be scored would be void. In such circumstances, contest actions on last tryscorer / team to score last / team to score last try / last scoring play would all be void.
- Outright contest actions: all contest actions placed on outright markets will be settled on official tournament results. For contest actioning purposes, any team which has points deducted due to breaches of rules and regulations will be deemed a starter. If, at the time a deduction of points is announced, the loss of points means that only one eventuality can occur then all contest actions on that competitor are void and monies will be returned. Any contest actions placed after a points deduction may have prices adjusted accordingly.
- All outright markets which state “Regular Season” (or similar) are deemed to mean the official standings of teams after all matches of the predetermined season are played and before any playoff matches have commenced.
- Tournament Tries/Points: contest actions will apply to all playing time, including any extra time in any match where an official result is declared.
- To Miss Top 2 / Top 4 / Top 8: For contest actioning purposes, any team which has points deducted due to breaches of rules and regulations will be deemed a starter. If, at the time a deduction of points is announced, the loss of points means that only one eventuality can occur, then all contest actions on that competitor are void.
- Tryscorers: All contest actions will be refunded if they were placed on players not included in the official match day 22 or 23 (depending on the competition). If a substitute is not on the field before the first try is scored then contest actions on that player will be void in the ‘First Tryscorer’, ‘First Team Tryscorer’ and ‘First Tryscorer Insurecontest action’ markets. If a substitute comes on at any stage during the game, they will be considered ‘All In’ for all other tryscorer markets. If they do not take any part in the game, they will be void in all tryscorer markets.
- First/Last Tryscorer: In the event of a penalty try being the first / last try scored, we will pay out on the penalty try option if offered. If the penalty try option is not offered, we will pay out, for “First Try” markets, on the next tryscorer following the penalty try (where the first try is a penalty try) and, for “Last Try” markets, on the tryscorer immediately preceding the penalty try (where the last try is a penalty try). For ‘Xth try scorer’ markets, if the penalty try option is not offered, we will void any contest actions placed on the Xth try to be scored by a particular player if that try is in fact a penalty try. If there is no try scored after the penalty try then “First Try” and “Last Try” markets will be void.
- First Tryscorer Insurecontest action: If the player fails to score the first try but does score a try in the match then the contest action stake will be returned. If a substitute is not on the field before the first try is scored then contest actions on that player will be void.
- Position to Score First Try: In the event of a penalty try being the first try scored, we will pay out on the position of the next tryscorer for “Position to Score First Try” markets. For ‘Position to score xth Try’ markets, in the event of a penalty try, we will pay out on the position which scores the next try (e.g. if the first try scored in a match is a penalty try and the second try is scored by a ‘forward’, then a ‘forward’ will be deemed to have scored both the first and second tries). If there is no try scored after the penalty try then this market will be void.
- To win in Extra Time: If there is no winner following extra time, dead heat rules will apply to contest actions on this market.
- Tryscorer Matchcontest actions / Kicker Matchcontest actions / To Score the Most Points Matchcontest actions: Both players must be in the starting 15 for contest actions to stand. If there is no ‘Tie’ or ‘Draw’ selection offered and the result is a tie then all contest actions will be void.
- Best Kicking Percentage Matchcontest actions / Kicker Matchcontest actions / To Score the Most Points Matchcontest actions: contest actions will be void if both players do not attempt at least 1 placed kick at goal.
- Player Total Points / Perfect Kicking record: contest actions will be void if the selected player does not attempt at least 1 placed kick at goal.
- Top Tryscorer / Top Team Tryscorer / Top Points Scorer: dead heat rules apply.
- Regular Season Team Matchcontest actions: dead heat rules apply.
- Head to Head: Any extra time will be counted for settlement purposes. In the result of a draw where no extra time is played, this market will be settled according to dead heat rules.
- Man of the Match: for Rugby World Cup Man of the Match markets, the market will be settled based on the official 'Man of the Match' as determined by the Rugby World Cup official site. If the Rugby World Cup official site fails to declare an official Man of the Match for any reason, all contest actions will be void.
Rugby League Rules
- Unless otherwise stated, all rugby league contest actions are settled on 80 minutes’ play plus any injury time.
- All contest actions on NRL matches will be settled on the official declared result including any extra time, except ‘Match contest actioning, ‘Point Spread (Handicap) contest actioning, 'Will There Be Extra Time?', 'Highest Scoring Half' and 'Half With Most Tries' markets (which will be settled on the basis of 80 minutes’ play plus any injury time). In Point Spread (Handicap)/Line and Totals contest actioning where the value selected is a whole number (e.g. 6.0), and the result lands on that number, then all contest actions related to that line number will be refunded, and any such contest action will be deemed an excluded leg for the purpose of any applicable parlay, which will be recalculated excluding that leg. The same rules apply for State of Origin and any other Australian Rugby League match where extra time is played.
- If the result of an NRL match after extra time is a draw, then the Dead Heat Rule will apply to all contest actions where a winner has not been officially declared. All winning margin contest actions, including Dozen Winning Margins, will be deemed unsuccessful contest actions as neither team has won the match.
- If a match is postponed, contest actions will stand until 48 hours from the original kick off (local time of match), after which time they will be void.
- If the venue is changed from the one advertised, all contest actions on that match will still have action (unless it is also postponed to over 48 hours from scheduled kick off)
- Any parlay contest action reduced by an abandoned, postponed or re-arranged match will stand on the remaining selections.
- If a match starts but is abandoned before its completion, all contest actions will be void unless an official result is declared by the applicable governing body. Where an official result has been declared by the official governing body, that official result will govern match and point spread (handicap) market settlement but all other markets will be void unless their result has already been determined at the point of abandonment (i.e. at the point of abandonment, it would not have been possible for the outcome of the contest action to change had the match continued to its natural conclusion). By way of example, if 37 points have been scored at the time a match is abandoned: (i) a contest action placed on 35 points or more to be scored would be settled as a winning contest action, (ii) a contest action placed on 30-35 points to be scored would be settled as a losing contest action and (iii) a contest action placed on 40-45 points to be scored would be void. In such circumstances, contest actions on last tryscorer / team to score last / team to score last try / last scoring play would all be void.
- Outright contest actions: all contest actions placed on outright markets will be settled on official tournament results. For contest actioning purposes, any team which has points deducted due to breaches of rules and regulations will be deemed a starter. If, at the time a deduction of points is announced, the loss of points means that only one eventuality can occur then all contest actions on that competitor are void and monies will be returned. Any contest actions placed after a points deduction may have prices adjusted accordingly.
- NRL & Super League Outright / Regular Season Outright / Top 2 / 4 / 8 Finish: All In contest actioning. Any Team which has points deducted due to breaches of rules and regulations will be deemed a starter for resulting purposes. Any loss of titles after the completion of the Grand Final will be deemed null and void and all contest actions will stand. All outright markets which state “Regular Season” (or similar) are deemed to mean the official standings of teams after all matches of the predetermined season are played and before any playoff matches have commenced.
- NRL & Super League Wooden Spoon: This market is settled on the team which has the least wins for the season. A draw is considered as half a win. In the event of more than one team having the same number of wins, the outcome will be determined by the worst 'for and against' points total. Points deducted because of breaches of rules and regulations are excluded for resulting purposes. All In. Win Only.
- To Miss Top 2 / 4 / 8: For contest actioning purposes, any team which has points deducted due to breaches of rules and regulations will be deemed a starter. If, at the time a deduction of points is announced, the loss of points means that only one eventuality can occur, then all contest actions on that competitor will be void.
- Tournament Tries/Points: contest actions will apply to all playing time (including any extra time) in any match where an official result is declared.
- Tryscorers: All contest actions will be refunded if they were placed on players not included in the official match day 17. All players that are named in the match day 17 will be considered ‘All In’ for all tryscorer markets (including "First Tryscorer" and "First Team Tryscorer" markets).
- First/Last Tryscorer: In the event of a penalty try being the first / last try scored, we will pay out on the penalty try option if offered. If the Penalty Try option is not offered we pay on the next tryscorer for first try or preceding tryscorer for last try. For xth Try contest actioning if the Penalty Try option is not offered we pay on the next tryscorer i.e., if the second try scored in a match is a penalty try and the third try is scored by Paul Smith, then Paul Smith will be deemed the winner for the second and third tries. If there is no try scored after the penalty try then this market will be void.
- First 2nd Half Tryscorer: If a player is included in his team's matchday 17-man squad, all contest actions on that player will stand regardless of whether the player is on the field for the first 2nd half try or not.
- To win in Extra Time: If there is no winner following extra time, dead heat rules will apply to contest actions on this market.
- Tryscorer Matchcontest actions / Kicker Matchcontest actions / To Score the Most Points Matchcontest actions: Both players must be in the starting 13 for contest actions to stand. If there is no ‘Tie’ or ‘Draw’ Selection offered and the result is a tie then all contest actions will be void.
- Best Kicking Percentage Matchcontest actions / Kicker Matchcontest actions: contest actions will be void if both players do not attempt at least 1 placed kick at goal.
- Player Total Points / Perfect Kicking record: contest actions will be void if a player does not attempt at least 1 placed kick at goal.
- Statistics/Supercoach Markets: All contest actions on players not in the starting 13 will be void. All statistic contest actions will be paid at the completion of each round in accordance with official NRL statistics. Supercoach markets will be paid at the completion of each round in accordance with the Daily Telegraph (Australia) results.
- Top Tryscorer / Top Points Scorer: dead heat rules apply.
- Regular Season Team Matchcontest actions: dead heat rules apply.
Pool
- In the event of a match starting but not being completed, the player progressing to the next round will be deemed the winner (or in the final the player declared the winner).
- If a player fails to start a tournament or match all contest actions on that player or individual match will be void.
- If a match is not completed for any reason then contest actions on 'any correct score' or 'next frame' market will be void.
- If a match is not completed for any reason, contest actions on any point spread (handicap) market will be void unless the market has been unconditionally determined.
- First Color Potted The first color legally potted scoring its own value (i.e. not taken as a free ball) will be considered the winner, irrespective of whether there are any subsequent re-racks.
- Next Frame - First Player to Pot a Ball The first player potting a ball legally will be considered the winner, irrespective of whether there are any subsequent re-racks.
- Point Spread (Handicap)/Total Rack contest actioning - If the statutory number of racks are not completed, then all contest actions will be void. In the event of a match starting but not being completed, contest actions will be void unless the outcome is already determined.
- Match contest actioning - In the event of a match starting but not being completed then player progressing to next round, or the player awarded the victory (points) in a team competition, will be deemed the winner for settlement purposes.
- To win next Rack contest actioning - In the event of the specified rack not being played or not being completed, contest actions will be void.
- Next Rack (Golden Break/Balls Potted off Break) - In the event of the specified rack not being played, contest actions will be void. Only legally potted balls will count for settlement purposes.
- Top Points Scorer/Top Team Points Scorer - Dead Heat rules will apply.
- Markets for this sport may not currently be offered in all jurisdictions.
Snooker
- Outright markets are offered on a Non-runner no-contest action basis. Future contest actions on any player who takes part in a qualifying tournament but fails to qualify for the main tournament will be classed as losers.
- Next Frame Total Points - In the event of a re-rack, only points scored in the completed frame will count towards settlement.
- In the event of a player being awarded a frame due to non-appearance of opposing player, to win 1st frame, to win xth frame and all related markets to that frame will be settled as void. Frame contest actioning, handicap contest actioning, total frames, race to three frames & 1st 4 & 6 frames outright/correct score will be settled as normal.
- Next Four frames outright and correct score, Next Session outright/correct score. If Four Frames/Next Session are not completed due to the match result having been determined before this point, then contest actions will be deemed void unless already determined as a losing contest action. If all frames are not completed due to time constraints, contest actions will be settled when play resumes and settlement point is reached.
- Session outright/correct score: If a session is reduced in length due to time constraints, contest actions will be settled on completion of the original intended number of frames in that session.
- Stage of Elimination: Player must play one shot in the tournament for contest actions to stand.
- Official match sheets will be used for settlement purposes.
Soccer
- General Information
- General Information
- For soccer contest actioning, the team listed first is the Home Team, unless the game takes place in a neutral venue. For settlement purposes, the first team listed will still be considered the Home Team in this case.
- All general soccer contest actions will be settled in accordance with official league data
- For statistic related markets, the definitions provided within the “terminology” section will be used to determine the settlement of any contest actions which are placed on:
- Shots/Shots on Goal Markets
- Assists Markets
- Tackles Markets
- Cross Markets
- FanDuel Clubhouse reserves the right to settle the above markets in accordance with the definitions if there are disputes on official league data.
- All contest actions on soccer are automatically settled on the basis of 90 minutes play unless otherwise stated for that particular market. 90 minutes play includes time added on by referee for stoppages. The only exceptions are for matches that are played for a lesser duration (e.g. 60, 70 or 80) as agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, if the match is played in the traditional format of two halves, all contest actions will be settled at the end of the agreed game length which includes time added on by the referee for stoppages whether the game length is advertised by FanDuel Clubhouse or not. If the game is played in an unusual format (e.g. 3 or 4 periods) then all half-time markets will be voided but all other markets will be settled on the basis of the score at the end of the match (including any time added on by the referee for stoppages).
- Where a contest action is accepted on a match where no prices are on offer then that selection will be treated as a non-runner, but the remainder of any parlay contest action will stand provided there are not fewer than the stipulated minimum number of matches in the contest action.
- Settlement will be at the price prevailing at the time the contest action was placed and confirmed. Dates and kick-off times of matches shown on our website are for guidance purposes only. contest actions will be accepted up until the advertised kick-off time.
- If a parlay is reduced by non-runners the contest action will stand with the reduced number of legs.
- FanDuel Clubhouse reserves the right to void or stand any contest action inadvertently accepted after the contest actioning has closed or where the event was resolved or at a stage where the customer could have any indication of the outcome.
- There is a small possibility that we will inadvertently offer soccer contest actions in respect of which it is impossible for the outcome to occur (for example, we continue to offer contest actions on a player to be the first goal scorer in a match after that player has been substituted). While we have implemented systems which aim to prevent this from occurring, in the small number of circumstances where it does, we will void the contest actions in question (and return the relevant stakes to customers accordingly).
- For head to head markets where there is a draw/tie option offered. If the market ends in a tie, contest actions on all other selections will be losers.
- VAR
- To the extent that a video assistant referee (“VAR”) is consulted, the event which led to the referral will, for the purposes of these rules, be deemed to have occurred at the actual time of its occurrence (rather than the time on which the relevant referral, or decision, was made).
- Where we have settled a contest action and, due to a subsequent VAR decision, it becomes apparent that such settlement was inaccurate, we reserve the right to reverse such settlement (provided that the VAR decision occurred prior to the conclusion of the match or other timeframe relating to the contest action).
- contest actions which are placed contest action between the occurrence of an incident which leads to a VAR review and the related VAR decision will be deemed void unless: (i) the VAR review (and subsequent decision) did not ultimately alter the decision made by the on-field officials or (ii) the VAR review (and subsequent decision) altered the decision made by the on-field officials but did not have any material influence on the contest action(s) in question. All contest actions which were not materially influenced by the VAR review (and subsequent decision) will stand.
- In order to eliminate any doubt, we will consider the VAR as having been used if this is understood from the referee's gestures (e.g. hand gestures or stopping the match to review the incident themselves) and/or VAR usage is confirmed by the match report issued by the official governing body who is ultimately responsible for oversight of the applicable match. In cases where it is unclear whether the VAR has been used due to missing TV coverage and/or conflicting reports, FanDuel Clubhouse will settle the contest actions based on the information acquired from feed providers and generally reputable online sources (acting reasonably).
- Abandoned, Postponed, Venue Changed or Unplayed Matches
- If a match is postponed, all undetermined contest actions will be voided as long as the match does not start before 23:59 local time (or if FanDuel Clubhouse believes that a match will not have started by such time) on its scheduled date.
- Fixtures that are rearranged before the scheduled kick off date will not be regarded as postponements and all contest actions will stand, as long as the rescheduled date is within 72 hours of the original kick off time.
- If the venue of a match is other than what is indicated on our website, the contest action will stand provided the match has not been switched to the opponent's ground, in which case the match will be declared void. Notwithstanding this rule, in major international tournaments (e.g., World Cup, European Championships), all venues will be deemed neutral. If the scheduled venue of a match is changed, including if the venue changes to a new venue in a different country, all contest actions will stand.
- If a match starts but is later abandoned, all undetermined contest actions will be voided as long as the match is not played to a finish before midnight local time on its scheduled date.
- Late contest actions
- In relation to soccer markets that are scheduled to be turned in-play, FanDuel Clubhouse aims to use its reasonable endeavors to turn such markets in-play at kick-off and to suspend such markets on the occurrence of a Material Event (see definition of "Material Event" below). However, FanDuel Clubhouse does not guarantee that markets will be suspended and turned in-play at kick-off.
- If a market is scheduled to be turned in-play but FanDuel Clubhouse fails to suspend the market at kick-off and the market is not turned in-play at any time during the match, all contest actions placed after the scheduled time of the kick-off will be void UNLESS it can be established that the contest action was actually placed before the actual time of kick-off.
- If a market is scheduled to be turned in-play but FanDuel Clubhouse fails to suspend the market at kick-off, but the market is turned in-play at a later time during the match, all contest actions placed after the scheduled time of the kick-off will stand. However, the price may be adjusted by FanDuel Clubhouse and the contest actions may be settled in accordance with the correct price at the time on which the relevant contest action was placed (such price to be determined by FanDuel Clubhouse, acting reasonably).
- For the purpose of this rule, a "Material Event" shall mean a goal being scored, a penalty being awarded, a player being sent off, or a VAR decision.
- Terminology
- “Normal Time” refers to the full length of a game (usually 90 mins, including time added on by the referee for stoppages) and excludes any extra time or penalty shootout.
- Offside is awarded to the player deemed to be in an offside position where a free kick is awarded. If two or more players are in an offside position when the pass is played, the player considered to be most active and trying to play the ball is given offside.
- With respect to "Tackles", a tackle is defined as where a player connects with the ball in a ground challenge where he successfully takes the ball away from the player in possession.
- The tackled player must clearly be in possession of the ball before the tackle is made.
- A tackle won is deemed to be where the tackler or one of his team-mates regains possession as a result of the challenge, or that the ball goes out of play and is "safe".
- A tackle lost is where a tackle is made but the ball goes to an opposition player.
- Both are deemed as successful tackles, however the outcome of the tackle (won or lost) is different based on where the ball goes after the tackle.
- It is not a tackle, when a player cuts out a pass by any means.
- Missed Tackles is where a player attempts to challenge for the ball and does not make it - it is calculated by adding fouls with an attempted tackle qualifier to the number of times a player is beaten by a dribble (challenge lost).
- Clearance is a defensive action where a player kicks the ball away from his own goal with no intended recipient.
- Interception is where a player reads an opponent’s pass and intercepts the ball by moving into the line of the intended pass.
- Blocked pass is where a player tries to cut out an opposition pass by any means. Similar to an interception except there is much less reading of the pass.
- Block is where a player blocks a shot on target from an opposing player.
- Assists can be defined as the final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal. If the final touch (as defined in bold, above) is deflected by an opposition player, the initiator is only given a goal assist if the receiving player was likely to receive the ball without the deflection having taken place. Own goals, directly taken free kicks, direct corner goals and penalties do not get an assist awarded.
- Cards are collected as yellow, second yellow or red card. Where possible, cards are cross checked against official (referee) reports to match the official statistics, unless these are clearly incorrect.
- Crosses can be defined as any Intentional played ball from a wide position intending to reach a teammate in a specific area in front of the goal.
- A Shot is defined as any goal attempt.
- A Shot on target is defined as any goal attempt that a) goes into the net regardless of intent - for Goals only b) is a clear attempt to score that would have gone into the goal but for being saved by goalkeeper or is stopped by a player who is the last man with the goalkeeper having no chance of preventing the goal (last line block). Shots directly hitting the frame of the goal are not counted as shots on target unless the ball goes in and is awarded as a goal. Shots blocked by another player, who is not the last man, are not counted as shots on target.
- Foul conceded: A foul conceded is defined as any infringement that is penalized as foul play by a referee. Offsides are not given as a foul conceded.
- General Information
- Overview of Specific Markets
- Goalscorer Markets
- First/Last Goalscorer
- Own goals do not count for settlement of first/last goalscorer contest actions. If any goal is an own goal, the result of the following goalscorer market will count for the settlement of the original one - e.g. second goal of the game is an own goal. The scorer of the third goal will be settled as the winner for both the second goalscorer and third goalscorer markets. If the last goal of the game is an own goal, then the second last goal of the game will be considered the winner for the Last Goalscorer market
- contest actions taken on first goalscorer will be void if that player does not take part in the game or if they come on after the first goal is scored.
- Every effort is made to quote first/last player to score odds for all possible players. However, odds for other players are available on request and will count as winners if they score the first/last goal even if they are not named in our lists.
- contest actions on last goalscorer will be void if that player does not take part in the game or does not come on as a substitute. In the event of a dispute over the award of a goal for first/last goalscorer or scorer special purposes, settlement will be in accordance with the result given by governing body of that league within 24 hours of the final whistle. Any subsequent changes to the result will be ignored for settlement purposes.
- Anytime Goalscorer
- A player will be considered to be a runner and contest actions will stand should the player play any part in the match.
- Goals scored in normal time only count for this market. Goals scored in extra time or in a penalty shoot-out do not count.
- All below markets also abide by the rules outlined above:
- To Score 2 or More
- To Score A Hat-trick
- First Team Goalscorer
- To Score And Win
- To Score First Or Second
- To Score First and Second
- To Score in First Half
- To Score in Second Half
- To Score in Both Halves
- To Score
- First Scorer
- To Score in First 20 Minutes
- To Score in Last 20 Minutes
Insurecontest action First Goalscorer
Price offered is for the player to score the first goal of the match. If the player fails to score the first goal of the match but does score a goal in the match then the contest action stake is returned.
- First/Last Goalscorer
- Assist Markets
- First & Anytime assists
- As determined by FanDuel’s settlement guidelines, an assist is defined by the final touch (pass, pass-come-shot or any other touch) leading to the recipient of the ball scoring a goal.
- If the final touch (as defined above) is deflected by an opposition player, the initiator is only given an assist if the receiving player was the likely intended destination of the touch before the deflection.
- If a shot on goal is blocked by an opposition player, is saved by a goalkeeper, or hits the woodwork, and a goal is scored directly from the rebound, then an assist is awarded, unless the resulting goal is scored by the same player who had the initial shot, in which case no assist is awarded.
- If a player shoots or passes the ball and forces an opposing player to put the ball in their own net (Own Goal), then an assist is awarded to the attacking player.
- For a penalty or a free-kick, the player winning the penalty or free-kick (by being fouled or causing a handball) is awarded an assist if a goal is directly scored, but not if they take it themselves, in which case no assist is awarded.
- contest actions taken on first assist will be void if that player does not take part in the game or if he comes on after the first goal is scored (and where an assist is awarded for that goal).
- For the first assist market only, if a player enters the field of play after the first goal is scored (and where an assist is awarded for that goal), the contest action will be voided. If a player is sent off or substituted before the first goal is scored (and where an assist is awarded for that goal) contest actions on that selection are deemed as losers.
- First & Anytime assists
- Spread contest actioning (3-way)
- For the purpose of deciding results on spread contest actioning, the actual score of the match (Team A v Team B) is adjusted for the spread. If Team A or Team B are selected, then the spread adjustment applies to the goals scored by that team. If the draw is selected then the spread adjustment applies to Team A.
- For example, spread markets are shown as:
- Team A (-1)
- 7/2 Draw (-1) 3/1
- Team B (+1) 8/15
- If Team A win by 2 or more goals then all contest actions on Team A (-1) will be winners. contest actions on the Draw (-1) and Team B (+1) will be losers. (e.g., Team A win 2-0 so becomes Team A 1-0 after the -1 adjustment so Team A are the spread winners.)
- If Team A win by exactly 1 goal, then all contest actions on Draw (-1) will be winners. contest actions on Team A (-1) and Team B (+1) will be losers (e.g., Team A 1-0 becomes 0-0 after the -1 adjustment to the home team so it’s a spread draw)
- If the match ends in a draw or Team B win by any number of goals, then all contest actions on Team B (+1) will be winners. contest actions on Draw(-1) and Team A (-1) will be losers. (e.g., Team A 1-1 Team B becomes Team A 1-2 Team B after the +1 adjustment to Team B so Team B are the spread winners).
- Tie/Draw No contest action
- A 2-way money line market where contest actions are void if the game ends in a tie after normal time.
- Double Chance
- A double chance contest action allows you to cover two of the three possible outcomes in a soccer game with one contest action.
- Home team and draw - Your contest action is a winner if the home team wins or ties the game.
- Away team and draw - Your contest action is a winner if the away team wins or ties the game.
- Home team and away team - Your contest action is a winner if the home team or the away team wins the game.
- Normal 90 minute contest actioning rules apply.
- Scorecasts/Wincasts
- Scorecasts
- First player to score/correct score double.
- To win you must successfully forecast both the player who will score the first goal in a selected match and also the correct score after 90 minutes play.
- If a player is selected who comes on after the first goal has been scored or does not take part in the match, the contest action will be settled as a correct score single.
- In the event of a match being abandoned, contest actions will be void unless a goal has been scored prior to abandonment, when contest actions will be settled as singles on the selected first goalscorer at the appropriate odds.
- In the eventuality of all goals in the match being own goals, all contest actions will be settled as correct score singles at the correct score odds only.
- Wincast
- Player to score/match result doubles
- To win you must successfully forecast both a player to score in a selected match and also the match result after normal time.
- If a player is selected who takes no part in the match then all contest actions will be void regardless of the match result.
- A player will be considered to be a runner and contest actions will stand should the player play any part in the match.
- In the event of a match being abandoned, all contest actions will be void.
- Scorecasts
- Time Markets
- Time of X Markets
- contest actions on time of the first/last goal, time of first corner, and interval contest actions will be settled as the time shown by the major TV station broadcasting the match.
- For time of first corner market, the time that the corner is taken will count.
- In the event of a dispute, the decision of the official league data will be final.
- The 1st minute is defined as contest action between 00:00 & 00:59 and so on for every other minute of the game.
- Next Minute Markets
- What will happen in the next minute. Settlement rules for these markets are below:
- Settlement in all cases will use the time of the event supplied to us by our data provider.
- If none of the stated outcomes occur during the stated period, all contest actions will be settled as losing contest actions.
- For the ‘goal’ selection, a goal will be deemed to have been scored the moment the ball completely crosses the goal-line within the confines of the goal posts, provided that the referee ultimately awards the goal. For example, if the ball completely crosses the goal-line but the goal is not awarded because, for example a foul occurred before the ball crossed the line or because the referee did not believe that the ball did cross the line, then a goal will not be deemed to have been scored. Own goals scored will count towards settlement of this market.
- For the ‘free kick’ selection, a free-kick will be deemed to have been awarded the moment the referee and or assistant referee signal any of the following: A direct free-kick following a foul, an indirect free-kick following a foul or offside offense but not a penalty kick, corner or drop ball.
- Direct Free Kick for Goals / Shots - direct free kick shots are any attempts created directly from the free kick itself.
- For the ‘corner’ selection, a corner will be deemed to have been awarded the moment the referee and or assistant referee signal for the award of a corner.
- For the ‘goal kick’ selection, a goal kick is awarded and timed according to when it was indicated by the referee and/or assistant referees. A kick out from the hands of the goalkeeper or a free kick taken by the goalkeeper is not a goal-kick.
- For the ‘throw in’ selection, a throw in will be deemed to have been awarded the moment the referee and or assistant referee signal the award of the throw in.
- X - Y Minute Markets
- "Goal Scored X - Y" markets are defined as contest actioning on whether there will be a goal scored by one of the teams within the time period X - Y (inclusive) of the event’s match clock. Only goals scored within that timeframe will count for settlement.
- "Corner Awarded X - Y" markets are defined as contest actioning on whether there will be a corner awarded to one of the teams within the time period X - Y (inclusive) of the event’s match clock. Only corners taken within that timeframe will count for settlement.
- Time of X Markets
- Number of Goals/Corners
- These are known as special spreads.
- contest actions on number of goals include own goals.
- In the event of an abandoned match all contest actions on special spreads will be void unless the maximum quote has been obtained. For example, should a customer back 12 or more corners in a match and that match is abandoned when 13 corners have already been taken then that contest action is a winner with all other contest actions on corners losers.
- contest actions on 'number of corners' refers to corners taken and not corners awarded.
- Corner Markets
- contest actions on number of corners refers to number of corners taken and not corners awarded.
- For time of corner markets, the time that the corner is actually taken will count and not the time it was awarded.
- For "Odd or Even" corner markets, 0 is counted as an even number.
- Multi Corners refers to number of 1st half corners multiplied by number of 2nd half corners.
- Team Multi Corners refers to number of 1st half team corners multiplied by number of 2nd half team corners.
- Markets for "Race to X Corners" will be settled on whatever team reaches "X" corners first. E.g. Race to 3 Corners will be settled on the first team to take 3 corners in the match.
- Shots on Target
- For any contest actions involving a given player to achieve a number of shots on target, the final determination of the number of shots on target will be made by FanDuel Clubhouse, using the definitions below. A shot on target is defined as any goal attempt that:
- Goes into the net regardless of intent; or
- Is a clear attempt to score that would have gone into the net but for being saved by the goalkeeper or is stopped by a player who is the last-man with the goalkeeper having no chance of preventing the goal (last line block).
- Shots directly hitting the frame of the goal are not counted as shots on target, unless the ball goes in and is awarded as a goal.
- Shots blocked by another player, who is not the last-man, are not counted as shots on target.
- All shots on target contest actions are settled on the basis of 90 minutes’ play (plus injury time) unless otherwise stated.
- For any player shots/shots on target contest actions, all contest actions placed on players that do not take part in the match will be void. Players will be deemed a participant should they enter the game at any point in 90 minutes play plus injury time.
- For combined shots on target markets, the contest action will be void if any player named in the selection plays no part in the match, regardless of the overall outcome.
- Player in Each Half Rules
- You are contest actioning on a nominated player to achieve the stated stipulation in both the first half and second half.
- If the nominated player achieves the stated stipulation in the selection, then the selection will be settled as a winner (e.g. if the selection Is Harry Kane to have 1 or more assists in each half and he has an assist in the first half and an assist in the second half, this would be settled as a winner).
- If the nominated player plays no part in the first half of the match, or indeed any part of the match, then the selection is void (e.g. if the selection is Harry Kane to score 1 or more goals in both halves and Harry Kane is a substitute, but comes on during or after half time, or plays no part whatsoever, the selection would be void).
- If the nominated player plays any part of the first half, and fails to achieve the stated first half stipulation, then the selection is a loser regardless of the duration of their participation in either the first or second half (e.g. if the selection is Harry Kane to have 1 or more shots on target in each half, and he starts the match/comes on during the first half and fails to register a shot on target during the first half, this selection will be a loser regardless of his participation in the second half).
- If the nominated player plays any part of the first half, and does achieve the stated stipulation but is subsequently withdrawn before or during half time and plays no part in the second half, then this selection will be void (e.g. if the selection is Harry Kane to score 1 or more goals in each half & assist 1 or more goals in each half, and he scores AND assists in the first half but is withdrawn before or during half time i.e. plays no part in the second half, then the selection is void. In this instance however, if he scored but didn’t assist in the first half, the selection would be a loser, as it marries up with the point above).
- Extra Time Markets
- Extra time markets refer only to the 30 minute period of extra time plus any time added by the referee for stoppages. For settlement purposes, this is essentially treated as a new game, and stats (goals, corners etc.) start at zero here. Goals scored in Penalty shootout do not count for settlement purposes.
- Penalty Shootout Markets
- Refers to results of penalty shootout only. Penalties scored in normal time or extra time do not count here.
- Top X Finish
- Refers to team finishing in top X positions of league table in regular season play, excluding any subsequent playoff matches.
- Multiple Trophies
- Refers to trophies won by a specific team in a given season. Must win all listed trophies in selection to win.
- Relegation
- If a team is relegated from a league because, at the end of a season, it has finished within the relegation positions which are relevant to that league, contest actions on that team to be relegated will be settled as winning contest actions. If a team is otherwise disqualified, thrown out or removed from a league (i.e. in circumstances other than those where it has finished the season within the relevant relegation positions): (i) if such team is disqualified, thrown out or removed from the league before the relevant season has started, all contest actions on the affected market will be void (and a new market will subsequently be loaded) and (ii) if such team is disqualified, thrown out or removed from the league after the relevant season has started (or a determination is made by the applicable governing body, during the season, that the team will be thrown out or removed from the league following the season’s conclusion), all contest actions on the affected team will be void. For the avoidance of doubt, if a points deduction is imposed on a team such that it finishes the season within the relegation places which are relevant to the applicable league, contest actions on that team to be relegated will be settled as winning contest actions.
- Stages of Elimination
- Stage of Elimination refers to the round of the tournament at which a team is eliminated. E.g if a team is defeated in the quarter final, the “Quarter Final” selection would be the winner.
- Asian Handicaps
- Asian Handicaps
- An Asian handicap is a market where a handicap is applied to the match in order to make the prices more equal.
- The favorite in a match will have a negative handicap represented with a (-) symbol and will have to win by more goals than the handicap in order to be a winner.
- The outsider in the match will receive a positive handicap represented with a (+) symbol which will be added to the final score.
- The handicap will be added to one side only.
- Half-time Asian handicap markets will be settled on the half-time result.
- There are three types of Asian handicap:
- (i) Whole ball handicap (e.g. Team A -0, Team A -1.0, Team A -2.0)
- The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner. If the number of goals for each team are level after the handicap has been applied, it will result in a push with the stake being returned.
- Example: Team A -2.0, Team B +2.0
- If Team A win by three or more goals then all contest actions on Team A will be winners and contest actions on Team B will be losers
- If Team A win by exactly two goals then all contest actions on the market will be pushed and the contest action stake returned on both sides
- If Team A win by exactly one goal, the match ends in a draw or Team B win the match then all contest actions on Team B will be winners and contest actions on Team A will be losers
- (ii) Half ball handicaps (e.g. Team A -0.5, Team A -1.5, Team A -2.5)
- The handicap is applied to the final result of the match and the team with the most goals after the handicap has been applied will be the winner.
- Example: Team A -1.5, Team B +1.5
- If Team A win by two or more goals then all contest actions on Team A will be winners and contest actions on Team B will be losers.
- If Team A win by exactly one goal, the match ends in a draw or Team B win the match then all contest actions on Team B will be winners and contest actions on Team A will be losers.
- (iii) Split ball handicaps (e.g. Team A -0 & -0.5, Team A -0.5 & -1.0, Team A -1.0 & -1.5)
- A split ball handicap is where the level of favoritism is contest action between a half ball and a whole ball. In this case, your stake is being split equally contest action between the whole ball and half ball handicaps.
- Example: Team A -1.0 & -1.5, Team B +1.0 & +1.5
- If you place a $100 contest action on Team A -1.0 & -1.5 then your contest action is split into two $50 contest actions. The first contest action is on the Whole Ball Handicap (Team A -1.0) and the second contest action is on the Half Ball Handicap (Team A -1.5)
- If Team A win by two or more goals then all contest actions on Team A will be winners and contest actions on Team B will be losers.
- If Team A Win by exactly one goal then the stake on Team A -1.0 will be refunded and the stake on Team A -1.5 will be a loser. The stake on Team B +1.0 will be refunded and the stake on Team B +1.5 will be a winner.
- If the match ends in a draw or Team B win the match then all contest actions on Team B will be winners and contest actions on Team A will be losers.
- (i) Whole ball handicap (e.g. Team A -0, Team A -1.0, Team A -2.0)
- Asian Handicaps
- Tournament Markets
- Top Goalscorer
- Which player will score the most goals in the tournament.
- Should players tie on the same number of goals, dead heat rules will apply.
- Goals scored in a Penalty Shootout are NOT included in final goal totals.
- Golden Boot
- The Golden Boot award is given to the player who has scored most goals. If more than one player is tied at this stage, ties are broken by another criteria and will be settled in line as per official governing body rules on the award. Goals scored in a Penalty Shootout are NOT included in final goal totals.
- Winner/Top Goalscorer Doubles
- Which player will score the most goals in the tournament & which team will win the tournament outright, should players tie on the same number of goals, dead heat rules will apply.
- Name the Finalists
- Which two teams will play each other in the Final of the tournament.
- Straight Forecast
- Which teams will finish 1st & 2nd in the tournament - in the exact order.
- Reach the Final/Semi Finals/Quarter Finals
- Team to reach the stated round of the tournament.
- Runner Up
- Which team will lose the final and finish in 2nd place.
- Winner Double Chance
- Either of 2 named teams to win the tournament.
- Winning Group
- Which group will produce the winner of the tournament.
- Winning Confederation
- Which confederation will the winning team represent, i.e., UEFA, CONCACAF, etc.
- Eliminated in Round of 16/Quarter Finals/Semi Finals
- Team to reach the stated round of the tournament but fail to qualify for the following round of the tournament.
- Highest Scoring Team
- Team to score the most goals in the tournament.
- Dead heat rules apply.
- Goals scored in a Penalty Shootout are NOT included in final goal totals.
- Lowest Scoring Team
- Team to score the fewest goals in the tournament.
- Dead heat rules apply.
- Goals scored in a Penalty Shootout are NOT included in final goal totals.
- Best Player of the Tournament
- Which player will official governing body announce as the best player of the tournament.
- Best Young Player of the Tournament
- Which player will official governing body announce as the best young player of the tournament.
- Top Team Goalscorer
- Which player will score the most goals for their stated team in the tournament.
- Should players tie on the same number of goals, dead heat rules will apply.
- Goals scored in a Penalty Shootout are NOT included in final goal totals.
- Group Outrights:
- Group Winner
- Which team will win/finish top of the stated group.
- To Qualify From Group
- Team to qualify from the group and progress to the next round of the tournament.
- Group Runner Up
- Which team will finish second/runner up of the stated group.
- Group Finish 3rd
- Which team will finish in third place of the stated group.
- Group Bottom
- Which team will finish in bottom/last place of the stated group.
- Group Straight Forecast
- Which teams will finish 1st & 2nd in the group - in the exact order.
- Group Dual Forecast
- Which teams will finish 1st & 2nd in the group - in any order.
- Group Quadcast/Exact Order
- Which teams will finish in 1st, 2nd, 3rd & 4th place in the exact order.
- Group Winner
- Top Goalscorer
- Pre-Match Combos/Specials
- The rules in this sub-section apply specifically to the settlement of any soccer contest actions which are placed via Pre-Match Combo markets. All other settlement rules which are included in this "Soccer Rules" section or elsewhere on this website (including in FanDuel Clubhouse’s Rules and Regulations) will also apply to the settlement of Pre-Match Combo contest actions unless they contradict, or conflict with, those included in this sub-section (in which case, the rules in this sub-section shall take precedence).
- All Pre-Match Combo contest actions are settled on the basis of 90 minutes’ play (plus injury time) unless otherwise stated on our website or below. Extra time and penalties will not count, except when the phrases 'To Qualify', 'Lift The Trophy' or 'Win The Tie' are quoted. For all parlay contest actions which involve one or more contest actions including such phrases, the remaining contest actions (i.e. which do not include such phrases) will be settled on the basis of 90 minutes’ play (plus injury time) unless stated otherwise.
- If any player who forms part of a Pre-Match Combo contest action does not take any part in the relevant match (or does not fulfil the conditions of the contest action), then the whole Pre-Match Combo contest action shall be voided. This will apply in all cases regardless if any/all of the remaining components win or lose.
- Any dubious goals will be awarded according to the final determination of the Press Association.
- Own goals do not count towards any player totals. If an own goal is scored by a player on Team A, the goal will be added to Team B’s total goals as per normal rules.
- For Pre-Match Combo contest actions which have been placed on the method of the first (or any other) goal (e.g. header, shot from outside the penalty area, etc.), any own goals will be disregarded (i.e. for the purposes of such any such contest actions, own goals will be deemed not to have occurred). For example, if you have placed a Pre-Match Combo contest action on the first goal to be scored via a header, your contest action will be successful if: (i) the first goal was an own goal which came off a player’s knee and (ii) the second goal was an ordinary goal scored via a header.
- Any Pre-Match Combo contest actions involving woodwork to be hit require that the ball hits the frame of the goal. Any shot that hits the frame multiple times (e.g. bar and left post) only count as hitting the woodwork once. Hit woodwork is always collected for the attacking team (and the player, who performed the last action), even when the ball hits the frame coming from a defensive back pass.
- For Pre-Match Combo contest actions on a player NOT to score, the player in question MUST start the match or the applicable contest action(s) shall be voided.
- Any Pre-Match Combo contest actions on the last goalscorer of a match will be void if that match is abandoned.
- For Pre-Match Combo contest actions involving goal kicks, only goal kicks which are actually taken will count towards the cumulative goal kick count (i.e. any goal kicks which are awarded but not taken will not count).
- For Pre-Match Combo contest actions involving two or more occurrences, those occurrences must take place at separate times for the Pre-Match Combo contest action to be successful. For example, a Pre-Match Combo contest action on a header to be scored and a goal to be scored from outside the penalty area will only be successful if a goal is scored via a header and separate goal is scored from outside the penalty area.
- Any Pre-Match Combo contest actions involving free-kick goals must be scored directly from a free-kick. For the avoidance of doubt, a goal will be deemed to have been scored directly from a free kick if the individual who takes the free kick is awarded the applicable goal (even if the ball touched another player before it crossed the goal line). Penalties do not count as free kicks.
- For any Pre-Match Combo contest actions involving a given player to achieve a number of shots on target, the final determination of the number of shots on target will be made by FanDuel Clubhouse, using official data (where applicable) and the definitions within the terminology section.
- Any Pre-Match Combo contest actions involving total passes, total player passes or total possession will be determined in accordance with the final determination of the official website of the relevant competition’s governing body.
- Pass shall mean any intentional played ball from one player to another. Passes include open play passes, goal kicks, corners and free kicks played as pass - but exclude crosses, keeper throws and throw-ins.
- For any Pre-Match Combo contest actions involving corners, only corners that are actually taken will count. If a corner is re-taken, it will only count as one corner.
- For any Pre-Match Combo contest actions relating to any competition long specials, in the event of one or more matches not being played, any selections that require an event (goal, corner etc.) to occur in each match will be settled at a reduced price in line with the actual number of matches that were played.
- For any Pre-Match Combo contest actions relating to any specials involving players who play no part in the competition, these will be void.
- Where an obvious pricing error has occurred, we reserve the right to cancel any Pre-Match Combo contest actions placed at the incorrect price (and, in such circumstances, we will offer the Pre-Match Combo contest action to be re-placed at the correct price).
- For any obvious wording errors, we reserve the right to cancel any Pre-Match Combo contest actions placed on that selection (and, in such circumstances, we will offer the Pre-Match Combo contest action to be re-placed with the correct wording).
- Any Pre-Match Combo contest actions requiring 2 teams to score in each half or to score 2+ or 3+ goals require each named team to score 2+, 3+ or in each half as appropriate.
- Goalscorer Markets
- General Information
Surfing
- Stakes will be refunded on surfers withdrawn prior to the start of an event. All contest actions void if there's a venue change or delay of 10+ days. contest actions are paid on official result stated by the governing body. Tournament cancellation will result in all contest actions being void and contest actions will be refunded. Affected parlays will be recalculated excluding that event or leg.
Swimming
- Where there is a presentation ceremony, markets will be settled on the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result.
- If there is no presentation ceremony, outcomes will be determined in accordance with the official result of the relevant governing body, regardless of any subsequent disqualification or amendment to the result.
- Overall winner markets relate to the winner of the overall event and not for individual qualifiers or heats. If there is a presentation ceremony, markets will be settled on the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result. However, as a customer courtesy we may choose to settle prior to official publication of results.
Table Tennis
- In the event of a table tennis game not taking place or begins and does not finish, contest actions on the game which have not already been unconditionally determined are declared void.
- In the event a game is not decided competitively, for example a player is given a walkover, contest actions on this game are declared void.
- If a player or team withdraw prior to the start of an event, stakes will be refunded. Payouts on events where participants have withdrawn are subject to deductions to reflect the reduced number of participants.
- contest actions are declared void in the event of a stated player being replaced.
- Official score sheets are used for the settlement of all contest actions. Where it is found that the official score sheet is clearly incorrect, FanDuel Clubhouse may use its own recorded statistics for settlement purposes.
- Players who are awarded at the podium are declared the event winner for settlement purposes. Any subsequent disqualifications will not overturn the original settlement.
Tennis
- If a player or pairing retires or is disqualified in an ATP/WTA/Challenger Tour/Grand Slam/Davis Cup/Fed Cup/ATP Cup Match: (i) all match contest actions (i.e. contest actions placed on the winner of a given match) will be voided if the retirement/disqualification occurs prior to the conclusion of the first set and (ii) if the retirement/disqualification occurs following the conclusion of the first set, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will, for the purpose of any match contest actions, be deemed the winner but match contest actions placed on the retiring player or pairing will be voided (and stakes in respect of those contest actions refunded accordingly). contest actions on all other tournaments or matches (such as ITF or exhibition matches) and contest actions on other markets (i.e. other than match contest actioning markets) will be voided where a player or pairing retires or is disqualified (regardless of whether the retirement occurs during or following the first set) unless, in the case of contest actions on other markets, the outcome of the contest action had been unequivocally determined prior to the time of the retirement/disqualification (in which case, the contest action shall stand and shall be settled accordingly).
- All tennis contest actions (including any specials or statistics-based contest actions) will be settled in accordance with the official website of each tournament's governing body. Please note that some tennis matches will have differing match formats (i.e. 4 Game Sets, Championship Tie Break, etc.). It is solely the customer’s responsibility to understand the formatting of a match before placing a contest action. FanDuel Clubhouse will not be liable for any erroneous contest actions made under the assumption that a match would use a certain format.
- In the case of any settlement disputes, FanDuel Clubhouse’s decision is final.
- In the event of a change in the number of sets (or games per set) to be played, contest actions for match contest actioning markets and “To Win First Set” markets will stand (save where the number of sets is reduced to one from a higher number of sets, in which case such markets will be voided). All other markets will be void. Where the format of the final set is changed (e.g. the number of games to be played in that set is changed) but the number of sets to be played remains the same, contest actions for match contest actioning markets will stand.
- In the event of a tennis event not taking place or if a player is given a walkover, contest actions on the event are deemed void (in this context, “event” refers to a single match-up contest action between players, rather than the tournament itself).
- In the event of a change to any of the following, all contest actions will stand:
- a change in court type (indoor to outdoor or vice versa)
- a change of playing surface (either before or during a match)
- a change of venue
- a change to the scheduling which affects the time or date of a match.
- Where a player, pairing or team does not participate in a tournament (i.e. they are withdrawn prior to the start of their first match), all contest actions (including outright, quarter or special contest actions) involving that player, pairing or team will be voided and stakes will be refunded accordingly.
- A tournament must be completed in full for all markets relating to the outcome to stand. This includes: Name The Finalists, To Reach/Not to Reach Xth Round, Big Guns, Stage of Elimination or any tournament specials. For the Stage of Elimination and Not to Reach the Final markets, a player must play at least one point during the tournament for contest actions to stand.
- Total Games/Point Spread (Handicap) related markets: For the purposes of such markets, a tie-break is counted as one game. Forfeited points or games will count for final settlement purposes.
- Champions Tie Breaks: In some competitions, matches that reach one set all are decided by a Champions tie-break.
- If a match is decided by a Champions tie-break then the Champions tie-break will be considered to be the third set.
- Where, for a match involving a champions’ tie break, we erroneously accept contest actions on the winner of a specified game in the final set, on the total number of games in such set or on handicap markets relating to such set (or similar), the contest actions in question will be void.
- For the purpose of contest actions taken relating to Total Games market or Game Handicaps market for the match, the champions tie-break will be considered to be one game.
- A Champions tie-break will not count towards any 'Will there be a Tie-Break' markets and will not be treated as a tie-break for any markets involving the occurrence of a number of tie-breaks.
- Game or Point related markets: If the wrong player has been set as the server for any individual game (Current or Next Game) then all markets relating to the outcome of that specific game will be void, regardless of the result. In the event of a game not being completed, all contest actions on the game will be void with the exception of Game to Deuce if the result has already been determined.
- Games / Alternative Games / Exact Games Won Margin: These markets are resulted on the absolute difference in total games won by player A and total games won by player B. For example, if Player A wins 17 games and Player B wins 19 games during the match, the market will be settled based on the absolute difference (which is 2).
- Aces / Double Fault related markets: The match must be completed for contest actions to stand, except in the case of the first ace or first double fault markets. These markets will be settled on the basis of official scoring providers or official tournament websites (and in the event of any discrepancies contest action between data of official scoring providers and that of tournament websites, the data of tournament websites will take precedence). Notwithstanding the foregoing, for ace/double fault related markets:
- ITF matches will be settled on the basis of data from Sportradar and the tournament website of the ITF (and, in the event of any discrepancy, the data of the tournament website of the ITF will take precedence); and
- ATP and WTA matches will be settled on the basis of data from IMG and the tournament websites of ATP/WTA (and, in the event of any discrepancy, the data of the tournament websites of the ATP/WTA, as applicable, will take precedence).
- Where a handicap is attributed to an entire market (e.g. the market is entitled “To Win - 1.5 sets)” and there is no handicap attributed to any individual selection within that market, the relevant handicap will be applied to each first named selection. For example, if a market is entitled “To Win - 1.5 sets” and one of the selections within the market is “Federer V Nadal”, if the final score of the match is “Federer 3 sets, Nadal 2 sets”, that selection will be settled as if it the final score had been “Federer 1.5 sets, Nadal 2 sets” (i.e. any contest actions on Federer will be settled as losing contest actions and any contest actions on Nadal will be settled as winning contest actions). Unless otherwise stated in the name/heading of a market or selection, totals/handicaps apply to the overall match (rather than to sets or games).
- Due to possible delays or inaccuracies, the FanDuel LIVE scoreboard may not be reflective of actual LIVE scores and therefore should not be solely relied upon in determining whether to place a contest action or not.
Volleyball
- In the event of a match starting but not being completed then all markets will be void, unless an official result is declared, in which case all contest actions will stand.
- The name/heading of a competition amounts to evidence of what a contest action refers to. For example, if you place a contest action on “Italy vs Brazil” under the competition name/heading U20 World Cup, the contest action will apply to the match contest action between Italy and Brazil which is part of the U20 World Cup.
- In case of a match being cancelled or postponed to after midnight (local time) on the scheduled start date, all contest actions will be voided.
- All markets will be settled with the final result by volleyball rules. The only exceptions are for matches that are agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, all contest actions will be settled at the end of the agreed rules.
- For competitions whereby a golden set is played to determine which team/player progresses, the golden set will not count towards settlement of an individual match. Golden Set will only apply to tournament/Outright contest actioning.
Winter sports (which may include, amongst others, Alpine Skiing, Biathlon, Cross-Country Skiing and Ski-Jumping)
- Participants must pass the starting line/gate in order for contest actions to stand otherwise contest actions will be voided and stakes returned.
- Where there is a presentation ceremony, markets will be settled on the official result of the relevant governing body at the time of the ceremony, regardless of any subsequent disqualification or amendment to the result.
- If there is no presentation ceremony, outcomes will be determined in accordance with the official result of the relevant governing body, regardless of any subsequent disqualification or amendment to the result.
- If an event is abandoned, postponed or cancelled, all contest actions will be void unless the event is completed at the same venue within 48 hours of the official scheduled completion date; or a result is 'called' by the relevant governing body.
- FanDuel Clubhouse General Rules will apply for 'match contest actions'. However in respect of "Nordic Combined" if all competitors involved in the match contest action do not start both sections of the event (ski jumping and cross country) then contest actions will be void.