
TRAINING GUIDE
OVERVIEW
Think you can shoot like an all-star? Make as many baskets as you can in this fast-paced game inspired by the NBA All-Star Weekend Three-Point Contest. Shoot from all over the court and earn powerups to maximize your score. Beat the clock and clear all the racks to outscore your opponent!

SHOOTING
Tap and hold to begin your shot. A ticker will appear on the meter and move upwards. When the ticker reaches one of the colored zones on the meter, release to shoot.
The orange and yellow zones indicate a shot aimed at the hoop. If you release the ball while the ticker is in the small yellow zone, you’ll score a swish. Making a swish scores points and also adds to your powerup meter.
Releasing the ball in the orange zone will cause the ball to hit the rim as it goes in. You’ll receive the same amount of points as a swish but won’t fill the powerup meter.
The blue zone designates a bank shot, which carries the same point value as rim and swish shots. Sometimes a bank bonus will activate. When this happens, you’ll see a glowing and a "+X" score within the blue zone. Landing these shots will give you extra points. Longer distance shots will have higher bank bonuses.
Want to maximize your time bonus? Try using this advanced technique. Right after you throw the ball, swipe from the ball rack toward your shooter. This will rapidly queue up your next shot, helping you make more shots in less time.
SHOT POSITIONS
Every game, you’ll move around the court and try to make shots from different positions. The positions range from layups (two point shots) to half-court shots (three point shots). Two point shots are worth 20 points, and three point shots are worth 30 points.
At each position, you’ll get a rack with five balls. Each rack will have a mix of normal balls and moneyballs, which are worth double points. The further the shot, the more points you will earn.
BALL TYPES
NORMAL
Standard ball of the game. Worth either 20 or 30 points.
POWERBALL
Once per game you get one chance to make a powerball. Once you start your shot, the target on the meter will disappear. Remember the location of the target and release at the right time to make the shot. Making the powerball will instantly fill the powerup meter. If a powerup is currently active, it will fully refill the meter. Powerballs also give you 120 points
MONEYBALL
Worth double the amount of the normal shot.
STREAKS
Streaks start after making two shots in row and end after a miss. You earn 10 points for a streak of two, 20 points for a streak of three, 30 points for a streak of four, 40 points
POWERUPS
Fill the powerup meter by scoring swishes or making the powerball.
Sinking swishes while a powerup is active will lengthen the powerup’s duration.
DOUBLE SCORE
Points are doubled for 8 seconds.
EXTRA RACK
Adds an additional rack of balls at the end of the game.
INFINITE ROCK
For 6 seconds, you pick up the next ball instantly, the shot meter ticker moves faster, and balls will be added to the rack until the powerup expires.
BANK'S OPEN
Bank bonus is active and the target is enlarged for 8 seconds.
SCORING
TWO POINTERS
20 points
THREE POINTERS
30 points
BANK BONUS
Varies based on shot position
STREAK BONUS
10, 20, 30, 40, 50 points
TIME BONUS
20 points per
shot remaining
PERFECT RACK
100 points per rack
POWERBALL
120 points
MONEYBALL
Double points
Age and location restrictions apply. Void where prohibited. Bonuses are issued as nonwithdrawable Faceoff credit that expires 30 days after receipt (unless otherwise specified). See full terms including any deposit requirements at fanduel.com/faceoff.