

Overview
Pro Popper is a bubble popping game where you must shoot bubbles of matching colors to clear clusters. The goal is to clear the board before the board shifts down. Users can prevent the board from shifting down by removing groups of bubbles. Eliminate large clusters and use powerups to maximize your score!
How To Play
Shoot clusters of 2 or more bubbles of the same color to clear them. Avoid the board shifting down by removing the required amount of clusters each round as shown by the number in the center of the hopper. Clearing a color from the hopper and board will remove it from the game. Maximize points by using powerups and clearing big clusters. Make sure to clear the board completely before time runs out!
Game end Conditions
1. Clearing Board: Clearing all bubbles from the board will end the game.
2. Time Out: When the timer reaches 0 the game will end.
3. Overflow: If the bubbles go past the Death Zone the game will end.
4. Ending Early: The game can be ended early from the pause screen.
Gameplay Elements
Timer
Displays time remaining. Players are given 3 minutes to play and starts after the first shot is fired.
Score
Shows the amount of points scored in the game.
Pause Button
Menu with a 10 minute pause timer where players can change settings, view HTP menus or end early.
Hopper
This is where bubbles appear for the player to shoot. After the hopper empties, it reloads to a random amount with random colors. Individual slots can be tapped to queue it to the nozzle.
Colors Remaining
Shows the colors remaining in the game. After clearing a color from the board and hopper, the color will be grayed out and checkmarked.
Cluster counter
Displayed in the center of the hopper. Shows the amount of cluster sets needed to be popped to avoid the board from shifting down.
Drop Line
Shows where the board will drop to if the cluster count number isn’t reached.
Death Zone
The area where if bubbles land in it or the board drops into it the game will end.
Powerup Slots
A tray where powerups are held once collected. From here powerups can be tapped to appear in the hopper, or can be dragged to specific hopper slots. Collecting powerups with all slots filled will convert the powerup to a 100 point bonus.
Powerup Types
Bomb: Explodes and pops bubbles in a small radius
Multiple bombs can be combined to increase the explosion radius
If a bomb pops other powerups on the board, those will be collected
Wild: Changes color to any bubble it touches
Lighting: Pops a total of 5 bubbles in a vertical line upon impact.
Multiple lightning’s can be combined to increase the number of bubbles popped.
If the lightning pops powerup bubbles on the board, those bubbles will be collected.
Multiplayer: Gives bubbles or projectiles a times two score multiplier.
Multiple x2 powerups can be combined for a larger score multiplier. (X2, X3, X4, etc.)
Can place x2’s on the board to multiply points added to cluster popped if connected (X2, X4, X6, etc.)
Grease: Makes bubbles or projectiles slick.
This allows them to slide into tight crevices. Cannot be combined with itself for extra effect
Game Modes
Sudden Death: The cluster counter is gone and instead the board will shift down after every shot. Powerups spawn more frequently and there are 3 colors at the start. Score the highest before the time runs out or clear the board to win.
Blitz: The cluster counter is gone and instead the board will shift down every 5 seconds. After 15 seconds, the board will shift down a second faster until it shifts down every second. Multiplier powerup is disabled and there are 4 colors at the start. Score the highest before the time runs out or clear the board to win.
Puzzle: You are given one hopper and 3 random powerups at the start to clear the board completely. The Multiplier powerup is disabled and the Grease powerup appears less frequently. Time is shortened to 1:30 and there is a time bonus awarded for remaining time (10 points per each second).
Daily Puzzle: You are given one hopper, 45 seconds and one random powerup at the start to clear the board completely. The multiplier powerup is disabled and all powerups are disabled from spawning on the board. There are only 2 colors.
Pro Tips
1. You can swipe and tap below the hopper for reverse aiming shots.
2. When at 2 colors, avoid clearing clusters until board is near the bottom then clear massive clusters for big points.
3. Save x2 powerups until there are big clusters to pop.
4. Use powerups to prevent the board from shifting down.
5. Use lightning then a grease powerup to get deep pops on the board.
6. Stack bombs for huge explosions, but use them individually to get the cluster counter to 0.
7. When there’s only one color in the hopper, replace it with a powerup to clear the color.
8. Use the wall to bounce bubbles off for tricky angles.
9. Look for ways to clear multiple colors at once to allow for a big score bonus.
10. After clearing all but one color, try to allow the board to shift down one more time for a final big cluster clear.
Wall Behaviors
Side walls: Bubbles or powerup projectiles will bounce off the side walls depending on the angle they hit.
Back wall: Bubbles stick to the back wall where they land. Some powerups have different effects when they land on the back wall
Wild: Remains a wild if it lands on the back wall without touchingany other bubbles.
Grease: A bubble or projectile with grease applied will slidehorizontally in the direction it lands until it hits a bubble or a side wall.
Scoring
1. Popping bubbles: 10/20/30/etc points added for each additional bubble popped. (e.g. If you shoot an orange bubble on a cluster of 6 orange bubbles with 2 other bubbles (8 bubbles total), you will get + 10, 20, 30, 40, 50, 60, 70, 80, 90, which equals 450 points.)
2. Multicolor clear bonus: Bonus for clearing multiple bubbles with a single shot:
1 color - 10% score multiplier
2 color - 20% score multiplier
4+ colors - 50,000
3. Color clear bonus: End game bonus for clearing colors at the end of the game:
1 colors - 10% score multiplier
2 colors - 20% score multiplier
3 color - 30% score multiplier
4 color - 50% score multiplier
5 color - 75% score multiplier
All colors - 100% score multiplier
4. Collecting a powerup with full inventory - 100 points.
5. Remaining powerups at end game - 100 points.
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Age and location restrictions apply.